[00:01:09] bwoop [00:01:27] deep sigh [00:08:15] <\oren\> A part called a "kerbal math kit" which is a 2 instrustion per second, zero EC per instruction, kOS module. [00:11:43] kek [00:18:58] that was surprisingly painless [00:19:20] zero EC per instruction? [00:19:22] madness [00:20:28] Pakaran, I'd honestly suggest avoiding any "go here" contracts on kerbin to start [00:20:40] RandomJeb: 2 instructions per second. it's a kerbal doing it by hand [00:20:49] because it's easier to fly a plane, but generally it's not worth the time you spend doing them [00:21:12] same situation as what I said the other day about doing science in specific locations [00:21:56] what I've done with those before.... gone to orbit, redirected to go over the target, and then when over the target, burn retrograde to get 'suborbital' for the completion, then burn prograde again to fix it back to orbital [00:22:11] going to specific spots on kerbin is actually more difficult and time consuming than doing it on the mun, believe it or not [00:22:46] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [00:22:53] well, you gotta be able to incline properly or bring enough fuel to do that, and I'm not sure where pak's at right now [00:23:05] I remember last time I told him to get a full tank of fuel with pod + landing legs into orbit [00:23:14] after he got a pod up there with a tiny bit of fuel left to deorbit [00:25:25] http://imgur.com/a/qdrKx NeonGen - some pics of the station after the most recent delivery [00:25:45] Fake launch? or was that the real thing just there [00:25:57] Dunkirk, yeah, thanks. [00:26:03] oh it was fake nvm [00:26:49] I just finished my second trip to orbit, same rocket as before just with a thermometer so Jeb could get his star and complete the EVA in orbit and return scientific data from space missions (the later I hadn't accepted before). [00:27:29] there's a few easy biomes to get to [00:27:38] I guess the obvious question is which tank. In any case, I'm starting to think about designs. [00:27:54] you got a bunch of buildings at KSC you can do science at, you got the grasslands, oceans, shores, mountains, and desert [00:27:56] Got desert this time by, honestly, happening to deorbit where I reached it. [00:28:07] you can just go left from ksc to get to the desert [00:28:13] "left", I mean west [00:28:23] there's one out there on the same continent [00:28:53] That may well be the one I found. I got 80% "buyback" on modules, which is better than I expected. [00:29:28] try to get an flt-400 up there with a pod, legs, and some rcs [00:29:36] and a terrier engine [00:29:54] don't use any of the fuel from that tank, get it into orbit full [00:30:08] if you can do that you're in decent shape for getting to the mun [00:30:27] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [00:30:28] Ah. [00:30:42] And due to the smaller size of the Mun, people don't usually do a separate command module? [00:30:55] you don't have to [00:31:08] even with stock parts you can get home in one piece [00:31:20] Makes sense, thanks. [00:31:26] the easiest way would be to use another decoupler and leave the empty tank on the mun [00:31:38] then you just come home with a smaller engine and less mass in fuel [00:32:04] but then you need more fuel to push the extra engine and weight and stuff to the mun, so it sort of evens out [00:32:29] but in terms of being able to get a particular mass to orbit, what I suggested is a decent target [00:32:41] right, and a fully loaded heat shield is still overkill for entering directly from munar distance? [00:32:57] yeah, you should be able to get away without needing one [00:34:30] right, sorry, if I wanted to second-guess I shouldn't ask. If I *do* need science, I may just put Bob in a "dune buggy" basically built around science gear and go around KSC. [00:34:35] Which has to be faster than goofing with planes! [00:35:28] i did a thing :D [00:35:31] but I'll get designing. [00:35:47] if you get the spark micro engine thing it makes pseudo-apollo style feasible [00:36:05] you land with the terrier and come home with the spark [00:36:22] but you don't redock with anything in orbit [00:36:45] right right [00:36:50] and definitely don't do a crew of 3. [00:36:55] more mass. [00:38:57] Go for launch [00:40:45] Hmm. [00:41:41] yeah, just worry about one for right now [00:41:53] once you start bringing science back from the mun you'll unlock a lot of stuff pretty quickly [00:42:04] that will make it easier to get a 3man pod out there [00:42:28] why am i seeing a craft marker on every screen? [00:43:13] idk, sometimes stuff just glitches out [00:43:39] the hover glow in the vab always ends up sticking for me and I've ended up with an AP marker from another craft's orbit on my screen during launch [00:43:46] it also was doing some kinda 0.5 fps nonsense, went to tracking station, recoverfed the thing, and it is still there [00:44:00] no fps issue tho [00:44:30] ok, so i need to get designing, and I still think I could be better at gravity turns. [00:44:34] I just installed TCA (Throttle Controlled Avionics), and now my right-drag view rotation doesn't work PLUS the camera's rotation + location are wrong in the Space Center screen. Sound familiar to anyone? [00:44:45] may redo those trainings a few times too... hmm [00:45:01] nah, just go for it [00:45:35] do you have kerbal engineer installed? [00:46:05] me? [00:46:08] ULA why you use imperial units :( [00:46:24] no, Pakaran [00:46:38] Action: wagner forgot they were doing a launch tonight [00:47:00] Why don't they have any sats that can watch launches from the top? [00:47:21] because you would just see a little dot? [00:47:35] Well, surely it could track and zoom in [00:47:37] Not even that, really. [00:47:51] they'd have to start charging money even if it could resolve correctly [00:47:54] only if it were a high magnification sensor [00:48:02] that's a lot of money just to put a camera in space to watch a launch [00:48:15] Probably cheaper than a comsat [00:48:16] PPV launches [00:48:18] And it would need to be able to track a fast-moving object against an ever changing background. [00:48:25] also, it wouldn't be over the launch site long enough to film much :p [00:48:42] yeah it would [00:49:05] my save file might be derped -_- [00:49:24] 'course you would have to wait until the overflight happened to coincide with your launch window [00:49:28] Action: Dunkirk makes backups before booting the game every time [00:49:36] Dunkirk, no, I don't. [00:49:54] alright, whenever you get time to, grab Kerbal Engineer Redux [00:50:00] Plus, if the launch has telemetry, they'll know exactly where the rocket is for tracking. They could confirm things like seps and fairing splits visually [00:50:19] for things like delta-v? [00:50:22] They can generally do that from the ground. [00:50:31] it's not even necessarily for you, but when you start building mun rockets and ask people, the info it provides will help [00:50:40] And by "generally," I mean, "from the ground is what they always do." [00:50:45] yeah, dV and TWR will be the most important things you get from it [00:50:55] My new "favorite" metagame for KSP: starting and restarting the damn thing until it gets the graphics mode right :| [00:51:06] I keep hearing to play stock first, but that makes all kinds of sense. [00:51:14] eh, you're still playing stock [00:51:21] it doesn't change anything, it's just more info [00:51:54] even if you just use it in the vab, it helps to have some info if you start asking troubleshooting questions [00:52:09] i felt it was good i learned how to play without mechjeb, but KER should pretty much be stock [00:52:26] like if the vehicle clearly has enough to do what you want it to, then it's obviously a problem with efficiency [00:52:28] heee [00:52:31] I can play without Mechjeb, but i don't want to unless i have to, lol [00:52:52] i play with mechjeb now but im glad i know how to do all of it without it [00:53:02] as a programmer, I think we should embrace our new robotic Jebediahs. [00:53:18] hey mabus ... when I tried to think about how to encorporated some of hte mechjeb stuff into the UI, it started getting complicated ... KSP (vanilla) is rather simple for rocket science, I think they wanted to keep it that way [00:53:32] The game rewards efficiently highly, but there are no tools in the stock game to let you gauge efficiency. [00:53:40] efficiency, even. [00:53:41] (sorry, incorporate the KER stuff into the UI) [00:53:53] ISP? [00:54:10] i feel like at least the ship building delta v map [00:54:14] is essential [00:54:18] err dv chart [00:54:19] nah, I'm talking about ascent profiles re: efficiency [00:54:42] you can lose a lot of dV if you get to orbit poorly [00:54:51] its not like they otherwise teach you how to do the math [00:54:57] no MJ/KER shouldnt be stock -.- [00:55:19] milaga: do it like KER itself does it. they have a couple boxes at the bottom of the editor that show simple statistics... fuel mass, total dv, just a couple items [00:55:42] it could be a window like the engineers report or vessell info [00:55:42] that would be implemented very similarly to werner's advice in the menu bar [00:55:51] http://i.imgur.com/z2v56cq.png [00:55:53] the things on the bottom of he vab window [00:55:55] The game also should not let you know how much fuel you have in your tank. Or what parts your spacecraft is made of. [00:56:03] lol [00:56:19] craft name? "dignity" [00:56:22] also 3rd person camera unrealisic, we should only play IVA or from commmand center [00:56:23] nite all [00:56:25] bwoop [00:56:33] With KER not part of stock, it is a great gateway mod to further moddingh [00:56:43] ^ [00:56:59] so? [00:57:03] mabus: IVA + PCR :) [00:57:07] I'm pretty sure KER was my first mod [00:57:14] sew buttons [00:57:16] polymerase chain reaction? [00:57:16] No, you should play from the newspaper. You should be a Kerbal, sitting in his living room, reading the newspaper to find out how many Kerbals were killed when the randomly generated spacecraft he is not allowed to see crashes into something. [00:57:30] I only play KSP with pencil and paper now. [00:57:49] Except of course, the news is heavily censored. [00:58:03] you should have to write your own .craft files [00:58:05] So he only finds out about successes that may or may not have actually happened. [00:58:51] And then a randomly generated rocket crashes into the house and you have to start a new game. [00:58:56] "Valentina has successfully reached orbit and returned! In other news, Jeb, Bob and Bill have retired from the space agency and public life. Please don't try to find them." [00:59:21] Also, the game should be ascii. [00:59:44] And buy another copy. [01:00:02] > GO NORTH You are in the VAB. [01:00:12] > BUILD ROCKET I don't know how to build. [01:00:17] theres a difference between practical and stupidity, why does every "this mod should be stock" argument evolve into "waa waa you should play from dos with ascii text' [01:00:21] get ye fuel tank [01:00:28] milaga: i would play the hell out of that [01:00:37] It is very smelly. You are likely to be suffocated by hydrazine fumes. [01:01:00] light match [01:01:12] > USE MK1-2 COMMAND POD You are eaten by a Kraken. [01:02:00] "I smell a wumpus." [01:02:21] "You have found the Orb of Zeb!" [01:02:28] idk, I'm iffy about making stuff stock [01:02:39] like I hate the stock toolbar, I move everything I can to blizzy's [01:02:46] I wish they never implemented the stock toolbar [01:03:54] the only things that should go stock is framework, not features, mods bring the features and can update issues continually, stock is several months wait between versions :) [01:04:33] i wish they didnt add the heat/comms/aero, waste of cpu when mods replace it :P [01:05:30] Einarr: You attempt to turn off your SRBs. In a strange twist of fate, the commanding officers are killed and the red shirts survive! [01:06:06] alright, I think I have everything that I need right now on my station [01:06:14] except supplies and stuff [01:06:23] hell partwise i keep barely any stock stuff, whats left VSR replaces, atleast i can delete files to get rid of bits ;p unlike heat/comms/aero heh [01:06:31] everything else is additions from station science [01:07:09] you can turn heat/comms/aero off from the debug menu though right? [01:07:20] but then you feel dirty [01:07:47] but I think his point is that the game has to load additional stuff that you end up replacing [01:07:54] somewhat., and the replacing mods somewhat turn off as well, but still remnants wasting cpu/mem [01:08:13] even at playtime [01:08:16] know what makes me super mad [01:08:22] when mods use stock textures [01:08:27] heh [01:08:44] because I get rid of most stock parts, so I end up having to add the stupid textures back in [01:08:49] i still cant even find a way to remove female kerbals -.- [01:12:45] mineral system (what used to be regolith mod) was one thing added nicely, designed as a framework, no hardcoding in 'ore' [01:13:06] or the contracts stuff :D [01:13:15] yeah, that's probably the best implemented thing so far [01:13:24] I never messed with any contract stuff before they were added [01:14:02] ya things i can tweak to my liking i love :P [01:14:23] kopernicus i might even agree as stock [01:15:14] principia stock - just for chaos purposes ^.^ [01:16:06] other day i met a guy who loved ksp, and we had an argument, lagrange points are appearently fiction :P [01:16:27] hes played stock ksp for years, and no such thing as lagrange points! [01:16:50] I think you could reasonably mimic 4 and 5 [01:17:06] principia have all ^.^ [01:17:10] >_< [01:18:27] I wonder if I should even bother putting an EL station around kerbin [01:18:54] next april fools, principia shoul get put in stock download just as a trol update atleast, just so people can learn what gravity is [01:19:19] what does it do, just make gravity wells? [01:19:30] N body gravity [01:19:39] Lagrange points do not work like phantom SOIs, the gradients around them are weird and complex. As such, it would not be simple to add "reasonably mimicked" lagrange points without going whole hog for multi-body gravity. [01:20:07] which is why principia is fun :D [01:20:32] I mean in terms of the game as it is now, you can put stuff on the same orbit of the body you want, but outside of its soi [01:20:43] it wouldn't be perfect, but you could be reasonably close to where 4 and 5 are [01:21:21] 4 and 5 you can do in stock, to a general point [01:21:34] Dunkirk, I did it :) [01:21:40] With a fair amount of overkill. https://imgur.com/a/ThUZR [01:21:40] http://i.imgur.com/5EEh0P7.png [01:21:44] lagrange points arent just a gravity well, you get pulled to 4, stop at center [01:22:28] the pull is diffedrent in diff directions [01:22:36] I know, I was just wondering how the mod did it [01:22:47] if it just put invisible gravity wells at particular spots or whatever [01:22:51] it calculates N body grav [01:23:11] lagrange points arent technically existant, more a byproduct [01:23:11] The first and, uhm, first/second stages were a 2+2 of thumpers, with one pair thrust limited to 50. [01:23:36] It took off initially *very* slowly, I think I hit the sound barrier around 10 km. [01:24:00] Didn't add legs yet, but given the amount of fuel left in the third stage (which would be transfer), I doubt that will add problems. [01:24:02] if it works, it's not overkill [01:24:11] but that's a good start [01:24:41] see if you can get that setup up there, but with the tank 60% full [01:24:47] around 80km orbit [01:24:52] oh brother, also forgot a decoupler. [01:25:11] jsut guessing, but I think if you had that around 60% full you could land on the mun and return [01:25:16] so I may have been using fourth stage fuel. [01:25:18] might not even need that much [01:25:44] right click on the tank [01:25:49] Dunkirk: nothing is at those points, no fake SOIs, no gravity generation, nothing, it just calculates the gravity pull of every planet, and lagrange points are a byproduct where grav from the bodies just happens to pull to that point [01:25:50] see if it's full or not [01:26:52] I understand how langrange points work, I just wasn't sure what the mod did because I've never used it [01:27:12] https://en.wikipedia.org/wiki/Lagrangian_point#/media/File:Lagrange_points2.svg [01:27:13] heh, you did forget a decoupler [01:27:14] thanks, it's not quite, but I think it was before an unneeded maneuver. [01:27:16] :) [01:27:31] That's fine, I can still get back down. [01:27:35] everyone should try every mod once :P [01:27:45] I'm not going to attempt a lithodecoupling. [01:27:53] daww [01:28:11] Pakaran: dooo et [01:28:30] pro level KSP is performing an aero-decoupling ... burning off the excess parts in an aerobrake [01:28:49] the thing is then I'd have to get TO the mun with the current engine. [01:28:50] https://imgur.com/a/ThUZR [01:29:14] milaga: nah pro level is performing rocket surgery on ascent :D [01:29:31] Did you also forget a heat sheild? It might be a good thing you've got all those parts (and fuel) left [01:30:53] xShadowx, that's pretty pro [01:31:35] Hmm. In finding Nemo, Marlin and Coral have 400 eggs. But it looks like pretty much every family on the Reef has one child. Is the Barracuda attack a routine thing? [01:31:56] no, the heatshield is there, and this is after deorbit burn. [01:32:15] Perhaps they should have researched the neighborhood more before moving in. [01:32:26] https://imgur.com/a/ThUZR [01:32:32] wait, hang on... [01:32:37] maltesh the children eat their younger siblings until there is only one left [01:33:05] ah, you do have a heat sheild [01:33:15] https://imgur.com/a/EKFMD [01:33:16] http://i.imgur.com/cSwVn64.png [01:33:20] yeah. [01:33:23] I always have the heat sheild shroud on so I never forget it [01:33:38] shroud? Is that a mod thing? [01:35:14] the interesting thing is if I'd done this right, the stage I'm stuck with would have been left in a stable orbit, I'm pretty sure. [01:35:29] http://68.media.tumblr.com/1d8d642c523c6d5662157e4e642ba0f5/tumblr_o6in9kjbfo1uihr8eo1_1280.jpg [01:35:43] attention, science team, Ranger-4 has impacted the Mun [01:35:51] which is also quite realistic... [01:35:54] and the contract didn't complete [01:36:26] If you right click on the heat sheild in the VAB I think you have an option to display a shroud/fairing over it. I thought it was displayed by default. [01:36:33] stock [01:36:46] nothing should burn up on that [01:36:46] ah, thanks. [01:36:54] most stuff can survive reentry from lko [01:37:07] you're more likely to have it torn off via aero [01:37:28] hmm. I've never taken the risk. More reusability is something for later. [01:37:41] come on... spam calls this late at night? [01:37:41] I have had some scary calls with boosters that I thought were going to hit the SC, though. [01:38:03] it takes a fair bit to destroy ksc stuff [01:38:15] odds of a dropped booster doing it are pretty low [01:42:04] god, so many KAC alarms in such a short time [01:42:17] had nothing for like a day and then 3 within 20 mins of each other [01:42:46] Most alarms events can be ignored for several minutes, if need be. [01:43:09] Some of them, for days. [01:43:55] another lesson learned. Don't jettison engines that are still burning. Especially on low throttle. I was lucky to have little fuel left. https://imgur.com/a/ZMMGD [01:43:55] http://i.imgur.com/mNQgNKz.png [01:44:30] ...I've noticed that the kmath bot transforms links. Should I use another image host in place of imgur? I always have ad blocking on so it doesn't bother me. [01:45:43] I assume I'm not the first person to do that, anyhow, lol. [01:46:06] Good thing KSP doesn't have wildfires. [01:46:36] Completely unrelated. https://www.youtube.com/watch?v=xKk1RQL-dx8 [01:46:36] YouTube - Wildfire Opening Theme Song [01:49:09] Is that like Rocket Robin Hood for girls? [01:49:33] Nah. It was your typical single-season 80's saturday morning cartoon. [01:49:44] Action: wagner wonders if anyone sells belts explicitly for going through metal detectors [01:50:00] Pakaran: kmath weeds out the image and direct links it, if you notice going to your link gives other crap :P [01:50:24] Only one season. Why? It had horsies! [01:50:29] Probably the only reason I still remember it is because, for years, I remembered the song as "Once upon a time I think / I lived inside a fairy tale / Where someone great was lost / Trampled by a horse / OOOH YEAH." [01:50:44] wait what [01:51:06] It was the 80's, we didn't have a VCR yet, and I was young. [01:51:37] ... carbon fiber belt, with a lifetime guarantee ... [01:52:27] Let me see if I can figure this out. She's a princess, who was taken as a baby to be with some strange single man by a magical horse. And she can summon the horse whenever she wants with a special amulet. [01:52:47] why are they making such a big deal about this thing being nickel free? [01:52:53] And go to the magical land where she fights against the witch, I think. [01:52:59] is "nickel contamination" from your belt buckle actually a thing? [01:53:11] Also, the horse talks because it would be silly if the horse didn't talk. [01:54:03] "Whatever happens to me, Prime Minister...Promise me.... you won't let that horse take my baby...." [01:54:15] dang, Wildfire was voiced by John Vernon [01:54:27] "Um..." "DAMMIT YOU HAD ONE JOB." [01:54:30] *dies* [01:54:32] Jessica Walter, Rene Auberjonois ... it had a cast [01:55:01] apparently people get rashes from belts with nickel in the buckle [01:55:17] because... they're obese, and their belly hangs down over the buckle, i guess [01:55:33] Rene Auberjonois did a lot of voice acting. [01:56:12] Still does, come to think of it. [01:56:24] yeah. his voice is everywhere [01:56:25] yeah, actually I'm remembering that now, he was a big voice in saturday morning I think ... [01:56:49] it's a good gravelly voice, good that he's still doing it [01:57:27] i don't remember his character in boston legal [02:02:31] so i havent looked in a couple yr - whats decently modern for watching cpu temp and cpu/ram usage? [02:04:02] pretty watching? or utilitarian watching? [02:04:25] eh gimme both options :P [02:04:48] i just use the cpuid stuff [02:05:27] been using a gadget on side of screen, nice usage bars and numbers for all of it, but figure might as wel see whats new - since new pc [02:06:17] IMO, if i don't have some specific reason to watch it for testing/debugging, it's just taking up room [02:06:17] kinda like the gadgets, out of the way, always there, having app windows for that stuff seems....too upfront [02:06:40] to me, thats what goes to gadgets :P [02:06:58] if i don't need to see it, it doesn't need to run [02:07:05] 1 clovk, 2/3 for gpu, 4 for the cpu/hdd/ram monitor [02:07:37] i have a watch [02:07:45] i dont ^.^ [02:08:02] and the latter 3, is nice to randomly glance during workloads esp new pc [02:08:18] Action: wagner can't see himself spending $100 on a belt, just so he doesn't have to take it off at airport security [02:09:35] Yeah, just don't wear pants. [02:10:28] ooh! this one is $350 [02:10:53] I know the answer to this, but why carbon fiber, why not something cheap like plastic? [02:11:23] well i expect anything plastic is just going to stress fatigue after a few months [02:11:24] Seems like a plastic belt would be more likely to break. [02:11:30] my old belt didn't set them off [02:11:39] but i don't recall what it was [02:12:00] oh, so it's a belt you can wear on AND off an airplane ... now that is swanky [02:12:16] this new one, does it every time [02:12:35] plus its one of those reversible ones, and the hinge squeaks every time i take a step [02:12:39] it's a piece of junk [02:13:07] can you attach batarangs to it? [02:13:15] maybe [02:13:28] those would have to be CF too [02:13:33] again, metal detector [02:14:16] I'm sure batman uses batarangs made out of undetectnium. Plastic should be fine. [02:15:59] The TSA apparently does not allow you to bring metal batarangs on a plane. [02:16:27] no, but they supposedly don't mind you bringing in 8" utility saws in your back pocket [02:17:07] I see no harm [02:17:29] it's a bit uncomfortable when you sit down on the plane, and discover you forgot it there [02:18:01] it's a bit more uncomfortable when the other passengers discover you brandishing your 8" folding saw [02:18:26] you speak as if from experience [02:18:36] second hand story [02:26:44] alright, mun comsats in place [02:26:59] #KSPOfficial: mode change '+o technicalfool_' by ChanServ!ChanServ@services.esper.net [02:27:06] I want to send up an orbital powerplant, but I'm not sure what's good [02:31:53] arg... trying to do this ice cap mission and just made it home, only to crash on runway due to wobbles. :\ [02:33:14] Dunkirk, I circularized with an almost full tank that time, but in an inclined orbit. And went for the Mun, but I think I set up and/or executed the maneuver fairly poorly. [02:33:28] trying to grind away some time while waiting for mun landing site to get back under light [02:33:30] nice [02:33:36] https://imgur.com/a/VQC6O [02:33:36] http://i.imgur.com/0l9xMFL.png [02:33:51] one good thing about kerbal engineer is that it has a data window that shows your orbit stuff [02:33:54] so you don't have to check the map [02:34:03] and you can see your inclination, so you can adjust while you're ascending [02:34:05] thanks [02:34:17] easiest way to judge departure for the mun if you don't have nodes yet [02:34:23] that the one which gives data on either side of the altitude hud box? [02:34:28] What is the max accelleration on a Bussard Ramjet? [02:34:31] yeah, those are the default ones [02:34:37] I have maneuver nodes, yes. [02:34:40] you can customize them, make new ones, move them around [02:34:44] But only one-star pilots. [02:34:49] there away to ajdust the size/position? My screen is a bit small and it hides under the hud box. : [02:34:51] Blaank: probably negative [02:35:00] ah, well, either way, the easiest way to do it is when you see the mun come over kerbin's horizon as you orbit [02:35:07] It has a theoretical top speed I think at which drag overcomes thrust. [02:35:25] basically draw a tangent line from the mun to kerbin where you'll see mun over the horizon and burn prograde there [02:35:29] It's still all theory [02:35:34] Which is why I'm wondering. [02:35:35] that will get you to the mun eventually [02:35:43] well, what's the maximum theoretical exhaust velocity? [02:35:50] there's your maximum vehicle velocity [02:36:06] you can use the same gauge for minmus as well, but it won't account for inclination [02:36:24] I should read Cosmos, shouldn't I? [02:36:25] but even then, if you wait like 4 hours to do the maneuver, I think you can get to any minmus inclination for like 150dv or something [02:36:29] it's not too expensive [02:36:30] and here's my lander. [02:36:32] https://imgur.com/a/i6oSp [02:36:32] http://i.imgur.com/pOwtURn.png [02:36:36] I find on fast accelerating craft, burn after the mun hits over the horizon. On slow acccelerating craft, burn a bit before it even peaks the horizon. [02:36:45] probably on the order of a few million m/s [02:37:01] mind you this is also from around 80km alt... higher up will affect timings a little [02:37:11] not really enough to make a difference [02:37:15] unless you're way up [02:37:20] do any of you guys own any watches with any astronomical complications [02:37:22] even at like 150 you can still do it [02:37:39] it'll get you there eventually if you keep burning [02:37:39] mabus: eh, what now? [02:37:48] like those ones that show you the lunar cycle? [02:37:53] my watch only records the rotation of one planet. [02:37:53] I was just gauging when node tells me burn, and where mun is in relation.. [02:38:03] like an 'equation of time' that shows difference with solar time [02:38:06] cool. I'd have to think a bit about why that works. [02:38:12] accounting for axis wobble and such [02:38:19] I find it hard to move the node around in LKO while zoomed out enough to even see the mun. [02:39:03] you could probably get a smart watch that does that, gps corrected even [02:39:07] On a Hohmann Transfer from a very small orbit to a very large orbit, the transfer time is about 63% of the larger orbit. [02:39:15] 's period. [02:39:49] I dunno, Pakaran, it's just the way we did things before we had manuever nodes [02:39:53] Arg, I mean, the larger orbit will go about 63°. [02:40:07] wagner: yeah but what makes it neat is that it is mechanical [02:40:08] I don't have too much trouble setting up free return flights to the mun.. [02:40:17] And at the typical orbiting altitude, the edge of Kerbin is about 30° below horizontal. [02:40:20] I run into trouble only when my orbit isn't near circular [02:40:21] just wondering if any of you folks had one that was cool enough id buy [02:40:37] And the Mun is nearby, with a large SOI. [02:40:44] Action: wagner would love to see a mechanical watch that does GPS [02:40:44] provided its not too stupid expensive [02:41:00] But for the same reason, Munrise Burn also works for Minmus, after a fashion. [02:41:02] no not gps [02:41:05] minmus... now I wonder, how many people fly from an equitorial orbit and plane change, or do the plane change at launch [02:41:06] it has to have GPS [02:41:14] #KSPOfficial: mode change '+o technicalfool' by ChanServ!ChanServ@services.esper.net [02:41:21] or, you have to calibrate it, and then not move from that location [02:41:26] I just change when I'm like 4 hours out from kerbin [02:41:28] those are the two options [02:41:42] it's stupid cheap, easier than trying to keep an inclination in check [02:41:50] well i mean, all watches you have to calibrate based on where you are [02:41:52] I did it at launch, I tend to do flights with rather tight fuel budgets [02:41:55] i dont consider that means it doesntw orking [02:42:02] unless you have GPS [02:42:14] fuel's cheap [02:42:17] when im saying solar time im saying it doesnt realize you are in the wrong time zone, its telling you what the current difference between real and solar time is [02:42:23] based on time of year [02:42:29] https://www.youtube.com/watch?v=fhiSGg06uRU#t=5m40s [02:42:30] dV's the second easiest thing in the game to come by second only to funds [02:42:30] YouTube - Audemars Piguet Equation of Time Movie [02:42:34] i know, and if you move a few miles, that solar time will be inaccurate [02:42:41] you'll have to recalibrate it [02:42:44] fuel maybe cheap.. but working delta v's... can be somewhat a task [02:43:32] it's all about appropriately gauging what you need to leave you like 200m/s short of orbit at your preferred altitude [02:43:41] in that ... making sure you have enough.. it easy to have too much, some cases waaay to much [02:43:53] all my vehicles are designed for launcher stage to be discarded at 2100m/s w/ an 80km AP [02:44:18] but that's typically 3rd stage [02:44:33] 1st stage is usually just srbs, 2nd stage main engine, 3rd suborbital [02:44:46] then make sure whatever I need I pack 200m/s more to gain orbit [02:44:58] whats the preferred mod install sequence? CKAN then manual, or manual first then CKAN? [02:45:08] i've recently been trying to do direct insertion, or at least transfer, and leaving a bit of fuel in the last stage for deorbit [02:45:09] do ckan before manual if you're going to [02:45:34] wagner: it can be accurate relative to the point you're picking for your time zone. im not saying it has anything to do with where you are in that zone [02:45:35] hmm [02:45:45] but the + or - [02:45:49] yeah, I'm not going to go for landing this time. [02:46:06] not based on being on the eastern half or western half of a timezone, but earth wobble [02:46:21] thanks Dunkirk [02:46:26] I think I wasted a bit much fuel. [02:46:52] I was going to say that's not enough dV to land. [02:46:54] Still, WOW. https://imgur.com/a/vYtjV [02:46:54] http://i.imgur.com/lHRq7La.png [02:47:00] If you had a readout, you'd know for sure. [02:47:14] you'd be surprised what you can get to the mun and back with [02:47:22] but I wouldn't suggest it for a first timer [02:47:29] Not a half tank and a terrier [02:47:35] That's for sure. [02:47:53] Get Mechjeb or Kerbal Engineer Redux. [02:47:58] The info helps a ton. [02:48:05] yeah, I told him to grab engineer, evne if he doesn't use it [02:48:06] And MJ for automating routine maneuvers. [02:48:11] lol... there was a challenge to direct mun orbit, then land no parachutes, just engine [02:48:25] so at least we can see what his charts are looking like [02:48:33] you only need like 150m/s to land on kerbin [02:48:40] atmo slows you down most of the way [02:48:46] I'd guess he had about 800m/s dV left after that screenshot of mun approch. [02:48:58] ya just don't hit the first bot of atmo too fast or it be for naught [02:49:06] bot=bit [02:50:46] butters12, the biggest problem w/ installing via ckan after installing manually is dependencies or merging folders [02:50:55] ckan only checks what it's done, it doesn't actually read the folder [02:51:13] so if you install a dependency for something, but ckan wants the same thing for something else you install afterwards [02:51:24] then it's not gonna know you have the dependency already [02:51:42] I'm not sure how it works exactly, but that's what I've come to feel like is the case [02:52:08] but if it's something stand alone, it's not too big an issue I've found [02:55:32] #KSPOfficial: mode change '+o technicalfool_' by ChanServ!ChanServ@services.esper.net [02:56:14] I'm going to install engineer. [02:56:24] I just hadn't gotten around to saving and exiting the game :) [02:56:56] cool [02:58:30] though I'm doing that now anyhow. For some reason it wouldn't let me create a node by clicking the orbit. [02:59:20] At this point, I'll be happy to get back home, but I think I did pretty well :) [02:59:54] And I think it's gonna be a long long time before I DIE COLD AND ALONE IN SPACE. [03:00:45] Pakaran, have you restarted yet? [03:00:59] #KSPOfficial: mode change '+o technicalfool' by ChanServ!ChanServ@services.esper.net [03:01:17] Dunkirk, I exited, getting engineer now. [03:01:35] look for something called improved nodes or enhanced nodes or something like that by dmagic [03:01:49] Dunkirk: difference between stock vis enhancements and environmental visual enhancements? SVE vs EVE? [03:02:04] I'm being very cautious right now. When I was messing around earlier, it was easier than I'd think to end up escaping Kerbin. [03:02:06] I think SVE requires EVE [03:02:28] but not the other way around [03:02:31] so SVE is like a package of mods, that happens to include EVE... [03:02:36] got it [03:02:38] heh, that was a double take for me. [03:02:41] I don't think it packages it [03:02:45] but it might require it [03:02:51] but not every mod does [03:02:59] I was thinking, wow, EVE? I don't really need a basement dweller attacking me behind the Mun. [03:03:21] stuff like that I don't download via ckan [03:03:31] because it can get tricky with dependencies and ckan doesn't handle them the best [03:03:33] Action: Pakaran actually does enjoy playing EVE, but for different reasons than KSP> [03:03:42] Nah, it's EVA. 01. [03:04:02] Dunkirk, "Maneuver Node Evolved", possibly? [03:04:12] So you mostly cry about not wanting to fly rockets instead. [03:04:20] if it's by dmagic, that's the one [03:05:00] okay, installing that and "Kerbal Engineer Redux". I should be able to just click "apply", no? [03:05:42] I alwyas forget how ckan works [03:05:46] just check your gamedata folder afterwards [03:06:06] ok, let me see [03:07:58] I hate when contracts define parts by their title, rather than their partname [03:08:20] I use a 5 letter code to organize parts how I want, so partnames never match and I have to edit my save [03:08:47] maltesh, also, lol. Yeah, no dying cold and alone in space and carrying this much science. [03:11:48] Dunkirk: whi not Precise Node? [03:11:50] *why [03:14:32] I have a maneuver to escape the mun, but I can't figure out how to do so *and* end up with a low Kerbin peri. [03:15:35] oh well, I'll just deorbit Kerbin as a separate maneuver at Kerbin apo. [03:15:43] you want to perform the burn counter to the mun's direction of travel, while heading towards the dark side [03:16:17] that will result in a low orbital velocity at SOI change, and a low periapsis [03:16:32] bees was precise node updated for 1.2? [03:17:01] either way, I think I like dmagic's better [03:17:03] wagner, dark side or far side? [03:17:10] yes [03:17:10] it fits into the stock gui nicely [03:17:39] even though I change most stuff to unity/smoke where possible, it's nice that I don't have to open a separate window [03:17:51] If you're in a prograde orbit around the Mun, the burn point is on the near side. If you're in a retrograde orbit, it's on the far side. [03:17:57] the only thing it really misses is conics mode, but you can change that in game now [03:18:10] which is nice [03:18:23] no more cfg editing to try and remember which one I want [03:18:28] what if I'm not sure which I am? [03:18:28] lol [03:18:29] In both cases, you're about a sixth of the way around the mun from the leading pole of the mun. [03:19:24] actually, I ended up almost at right angles to its direction of travel. [03:19:54] basically, you want to set up your burn such that at SOI change, you're traveling parallel to the mun, in the opposite direction [03:20:08] on the back side [03:20:27] free return? [03:20:32] so, you launch from the mun in the direction opposite its rotation [03:20:41] parallel by your exit path in mun's soi [03:20:57] it's almost perpendicular on the kerbin side [03:21:12] and you burn while youre traveling away from kerbin [03:21:18] the specific time to burn, i'm unsure of [03:21:33] additionally, you're burning considerably more than simply escaping SOI [03:21:35] https://imgur.com/a/shxbg [03:21:35] http://i.imgur.com/eXPSxIz.png [03:21:48] alright, thanks. [03:21:49] If you're in a low Munar orbit (about 10 km or so, you want to get up to about 900 m/s. [03:22:00] Oh jeez. [03:22:04] you are in a high inclination orbit [03:22:06] I'm in a very weird Munar orbit. I already decided not to attempt landing. [03:22:11] that's not ideal [03:22:20] oh [03:22:26] lol I didn't even know he was basically in a polar orbit [03:22:28] that's fun [03:22:29] Yeah. I made a few mistakes getting out. [03:22:34] A high inclination, high altitude orbit. [03:22:58] he's not even going the right way either [03:23:00] hmm... which music feed should I play while cruising out to the poles... for the 4th time [03:23:09] thick end of the trail is closest to you, right? [03:23:12] I never pay attention [03:23:25] closest to your retrograde, I guess [03:24:03] yes, though I had to double check that. [03:24:04] Best course of action is going to be waiting until the orbit is aligned along the path of the Mun. [03:24:25] yeah, thinnest is prograde [03:24:26] maltesh, That's a good idea, thanks. [03:24:31] nah, he can do it [03:24:35] it'll just take him longer to get back [03:24:47] He can, but it's going to be more expensive. [03:24:49] try putting a node halfway between the equator and the south pole [03:24:55] and just drag prograde [03:25:02] in the direction you're travelling [03:25:04] so on the far side [03:25:05] Just burning prograde at mun peri gets me this. Which would also take awhile to get back. https://imgur.com/a/shxbg [03:25:55] PE is too close to the south pole for direct prograde to work [03:26:05] if you still have the node up, try dragging radially inwards [03:26:18] and retro a bit [03:26:36] oh wait, n/m [03:26:40] your PE is above the equator [03:27:12] just drag the node down so it's halfway between equator and south pole [03:27:41] no that's gonna throw you the other way I think [03:28:22] I'm just glad that corrections are cheap this far out [03:28:38] If I'm understanding right, that still puts me in a high but rather circular orbit of Kerbin. [03:28:56] https://imgur.com/a/KinUw [03:28:59] http://i.imgur.com/oG1Uyjr.png [03:29:24] Well, yeah. If you want to do a cheap single burn from that orbit that brings you down to Kerbin's surface, you're going to want to wait. [03:30:48] Though, as I previously mentioned, your orbit is also kind of high at this point, If you'd launched into a 10km orbit, for instance, you could return for about 275 m/s if equatorial. Probably not worth it to get back down that low again, though. [03:31:19] This is the lowest I got. I basically circularized at the Mun peri that I got with my messed-up transfer. [03:31:23] click what you want to try and do is flatten that out [03:31:43] click kerbal engineer and the vessel bar button [03:31:51] it should say how much dV you have left [03:32:25] minus the first click [03:34:06] the kerbal engineer button is greyed (more, blacked) out? [03:34:24] Action: wagner must remember to not walk out the door without keys tomorrow morning [03:34:42] ah, you can't do anything with it? [03:34:49] maybe you need the part now [03:34:55] I thought engineer was always available [03:35:17] or maybe it is, but the module gets put on when you bring something to the pad [03:35:39] that may be it. [03:36:29] but what you want to try and aim for is flattening out the orange tail from the node [03:37:17] you can mess with the blue nodes as well to help with this, which are radials in relation to the body you're orbiting [03:37:31] basiaclly towards the ground or towards space [03:39:03] #KSPOfficial: mode change '+o technicalfool' by ChanServ!ChanServ@services.esper.net [03:39:42] I'll just timewarp until I'm orbiting parallel with the mun's orbit. [03:42:59] 7 days about [03:44:24] wait no it's not, I'm thinking of our moon [03:45:22] that's like a day and a half [03:47:17] would have been, except I got way too fancy and waited until I was on the other side, so I could burn near peri. [03:47:34] ok... how does a kerbal on EVA get heat warnings? [03:47:42] And found myself with way more fuel than I'd anticipated, on the good side. It would have been like an 8 sec burn on full. [03:49:33] yeah, if you're in orbit already it doesn't take much to get back to kerbin [03:49:48] even if you're high [03:49:57] cockpit hat a heat warning but then it went away... pilot went eva and now has the warning that won't go away [03:50:24] might just be a gui thing and it not disappearing [03:50:29] save/reload probably fix [03:51:15] not a big deal yet... one more landing for science, don't need to eva. Then its flight back. [03:51:28] I was kind of cruising pretty fast (520m/s) around 6-8km [03:52:00] #KSPOfficial: mode change '+o technicalfool_' by ChanServ!ChanServ@services.esper.net [03:53:22] Pakaran: quick example of a free return trajectory on a mun flyby... https://i.snag.gy/orFPgQ.jpg [03:53:34] and a burn to return from mun orbit... https://i.snag.gy/cCq0eF.jpg [03:53:51] still have fuel left. [03:54:03] in the second one, my SOI change is inside the mun's orbit [03:54:11] that's just a consequence of my direction of orbit [03:54:24] I'm glad I got fancy, though. Wasn't that much left. I just went all the way around Kerbin and burned at apo. [03:54:28] it's more efficient if the SOI change is on the outside, as a higher apo means a lower peri [03:54:36] but that requires you be orbiting retrograde [03:54:53] Mission is 10 days, will be another day before I hit perikerb. [03:55:45] (also good that world record contracts don't expire once accepted... though I do wonder what contracts I'll find on getting back :() [03:56:14] oh.. n/m.. pilot not too hot now.. figured I'd eva just to see incase.. now to fly home [03:56:59] wagner, the dark red orbit is what you'll have after Mun escape? [03:57:20] >not using transparent windows in ker [03:57:22] cmon [03:57:22] yeah [03:57:41] Dunkirk: they look transparent to me [03:58:20] I mean the ones you have on the dock [03:58:34] those look transparent too [03:58:37] semi-anyway [03:58:53] they're more opaque [03:58:55] either way [03:59:29] hey, i haven't had a chance to set my groups up yet either [03:59:31] all in due time [04:00:25] yeah, it's one of those things that evolves [04:00:28] same with custom MJ windows [04:00:57] that's the first time i've even launched ksp in three weeks [04:01:34] i need to try to get principia running with 64k [04:01:40] 'course that means another restart [04:02:00] but that's for another week, since i have an 8am flight [04:05:50] And I'm back. I'm glad I burned a bit normal of Kerbin late on, as it stood, I came in *very* hot. https://imgur.com/a/KinUw [04:09:48] only 1100m/sec? that's not that quick, especially with 200kg of ablator [04:10:13] i'm digging the SVE and SVT by galileo, thanks Dunkirk http://www.reactiongifs.com/r/cwkss.gif [04:10:56] KrazyKrl, was more like 3.something kps when I started [04:11:21] nah, that's normal [04:11:26] I didn't realize that the ablator was that heavy, though. I may limit it to something conservative but not ridiculous next time. [04:11:31] you can survive pretty much anything coming in from the mun or minmus [04:11:50] as long as you're not firing at kerbin as you enter [04:12:15] Yes, I had a few early misadventures where rockets ended up firing towards kerbin at launch. [04:12:47] So it's more interplanetary missions where a full heat shield is important? [04:13:53] yeah, you come in a lot faster interplanetary [04:15:06] but even then, a regular heatshield is only like 300kg [04:15:11] I'm almost wondering if I should have gone with normal rather than beginner difficulty. I'm getting a lot of money at this point. [04:15:21] that's basically nothing once you start building better stuff [04:15:38] felt kind of sheepish when I noticed that Scott Manley did normal on his beginners' tutorial series. [04:16:17] eh, money is never really too big an issue [04:16:49] pretty sure you can change most of that stuff in your save file, anyway [04:17:01] just gotta find it [04:17:18] one of the best things about this game is savefiles being 100% plaintext [04:17:27] phew.. safely back home now.... [04:17:56] Pakaran: i felt the same way about money, started a new career and had 200k credits after the first three contracts... [04:18:35] Dunkirk: that interesting to learn, didn't know the save files were just text [04:18:44] coo coo [04:19:38] It looks like I can change many of the difficulty options in *settings*, in fact. [04:20:01] i have about 30 hours of gametime and want to add some planets. what are some high rated planet mods? [04:20:10] Pakaran: or when using RO, then need heatshield at any re entry ;p [04:20:20] I'd just have to look up the "normal" ones on the wiki. Although I might leave commnet disabled. [04:20:23] there's galileo's planet pack which completely replaces the stock solar system [04:20:29] RO? [04:20:33] ronky: RSS is top [04:20:44] there's the outer planets mod which adds some outer planets to the stock system and sticks eeloo somewhere else [04:20:57] Pakaran: RO realism overhaul, think of stock as arcade mode [04:21:06] there's also sigma dimensions which lets you rescale the existing solar system [04:21:18] isn't it like 6k to get to orbit in RO? [04:21:19] RO makes it realistic and things make sense :P [04:21:20] Wow, and now I've got a full list of tourist contracts, rescue contracts... [04:21:45] including one with *four* tourists, many of whom want to, among other things, orbit the Mun. Not all in the same order, either. [04:21:49] ronky: i heard the new kerbol starsystem might be cool but not time tested [04:21:50] Installing contract configurator lets you mute the contracts you don't weant to bother with through the difficulty options [04:22:20] thanks xShadowx, rss replaces all the stock planets right? [04:22:26] yep [04:22:42] I can certainly use those if I want more challenge. [04:22:50] So far, I'm definitely having a lot of fun :) [04:23:07] ronky: outer planets and new horizons were recommended to me, not sure which one is higher rated by the community tho [04:23:14] Pakaran: KKS for denting your ship on crash also fun ;p [04:23:40] heh [04:23:53] next step, I think, will be reaching the Mun efficiently and landing. [04:24:09] Pakaran: and tons of gfx/sound only stuff not game changing, docking sounds, collisionfx for scraping sparks/sounds [04:24:18] Lupi|Chromebook: does the galileo planet pack play nice with other mods like SVE or EVE? [04:24:28] I think so [04:24:29] anything from pizzaoverhead for sound enhancing department [04:24:39] i think Poodmund works on both [04:25:24] scatterer if you feel like having accual gfx and not cartoony land :P [04:25:44] Action: xShadowx hasnt used stock gfx in forever [04:26:06] ksp has so many lovely mods <3 [04:27:03] xShadowx: does scatterer work well with RSS, outer planets or galileo pack? [04:27:42] https://www.twitch.tv/keefsd this guy is using Galileo's planet pack on his stream, ask him about it [04:27:49] scatterer+RVE+RSS, i saw an RSRVE but havent looked into it [04:28:08] scott manley is doing galileo conquest on youtube which uses the galileo planet pack as well [04:28:15] Pakaran, try to get to orbit first with <1 degree of inclination [04:28:19] maybe <2 [04:28:39] save yourself a lot of trouble getting that down [04:29:12] ronky: in #RO is prolly a better place to ask the minor details for gfx stuff, you're basicly just grabbing the gfx side of RO heh [04:29:39] this is hilarious [04:29:41] no clue about scatterer + other packs havent used other packs [04:29:51] biased by sexy RSS gfx :| [04:30:00] Dunkirk, thanks again, btw, seriously. This game tends to make me feel really stupid. [04:30:08] I've got a few historical progression mods in and got mariner 1, right [04:30:20] and I have to destroy the vessel after suborbital [04:30:53] huh. As in you're required to? [04:31:00] Let me guess, so the Soviets don't get hold of it? [04:31:09] but anyway, I'm like 10km up and firing at kerbin w/ a spark, whole vessel probably like 500kg right now [04:31:25] and atmo is slowing me down faster than I can accelerate [04:31:40] and nah, mariner 1 just failed to reach orbit [04:32:00] and Pakaran, you'll learn in time [04:32:14] yeah. [04:32:20] once you get used to landing on the mun, ascending properly, transfers, etc. [04:32:28] it's literally the same for every body [04:32:35] I figure that having extra money is good, because it makes me less afraid to try things. [04:32:46] differences in how much thrust you might need or if you can use parachutes and stuff [04:32:59] #KSPOfficial: mode change '+o technicalfool' by ChanServ!ChanServ@services.esper.net [04:32:59] Though I might just start a new career before I actually finish the tech tree, or go to Vulcan or something :D [04:33:01] but if you can master landing on the mun, you can land pretty much anywhere [04:33:27] (although some planets will be more fun if you don't read up on them before hand) [04:33:41] I already noticed, flying around the mun, that it's very, very cratered. [04:33:59] so I can see landing site selection being an issue. [04:34:57] And docking (including rescue missions) comes after that? [04:36:55] eh, no need to restart [04:37:06] like I said, you can edit pretty much anything in your save [04:37:18] just subtract like 10% of your money and science afterwards or w/e [04:37:27] https://www.youtube.com/watch?v=3H6hnFV-nDU [04:37:27] YouTube - Evolution of Video Game Graphics 1962-2017 [04:37:31] however much extra it gives you [04:37:58] #KSPOfficial: mode change '+o technicalfool_' by ChanServ!ChanServ@services.esper.net [04:38:07] and craters are actually places to aim for for consistent landings [04:38:12] the centers are usually pretty smooth [04:38:45] outside them you never know what the terrain will be like [04:39:41] and rendezvousing will feel daunting at first, but once you understand how it works it's pretty easy [04:39:55] you have to understand how to read the navball [04:40:01] Dunkirk: thats what mods like scansat are good for, see terrain slopes [04:40:34] I just land wherever even though I have scansat [04:40:43] using navaball to rendevou what o.O [04:40:51] the target indicators [04:40:55] for like the last 2-3km [04:41:38] and being able to move your prograde relative to the target over top of the pink target thing [04:41:59] 1) get correct plane 2) burn forward or retro until you get close, then burn forward or retro to match speed :P [04:42:35] yeah but you're never going to be on the same exact plane [04:42:39] never used the pink target one :| [04:43:01] it's really good to use [04:43:26] you can set up a direct approach pretty far out if you know how to manipulate the green circle (pro/retro relative to target) [04:43:37] at AN/DN you burn to correct/match plane [04:43:50] even if you get to Na relative you're still not gonna be right on it [04:43:54] you can get pretty exact esp with RCS bursts [04:44:59] I'm just saying if you understand how to manipulate your target relative velocity, it makes rendezvous faster and easier [04:45:26] i just watch map and burn the diff directions :| [04:45:33] ignore icons heh [04:46:01] well SAS to point at em, but never used target one [04:47:06] yeah but if your velocity relative to target indicator isn't on top of the target indicator, you're not going at the target [04:47:13] you're going off to the side in some way [04:47:24] fun trick, stabilize with SAS then use docking mode and RCS bursts, you can land your approach within a meter, enough to smack into stuff, while still being other side of planet [04:47:32] if you line them up you are traveling directly at the center of the target [04:47:51] pointing at/away form it become your pro/retro for velocities [04:48:35] huh. [04:48:35] i dont think ive accually usef navball in like 3 years now, aside from testing a mod quick [04:48:42] Action: xShadowx big fan of IVA [04:49:01] "Missing Crews Respawn" is on the difficulty settings. "Missing" means burned up on reentry? [04:49:10] any that died [04:49:13] ah [04:49:21] or kraken ate [04:50:14] there's a navball in iva too [04:50:29] do you need to be able to line them up? no [04:50:48] no navball in my ivas heh [04:50:48] but if you learn how to do it you spend much less time fiddling with alignments when you arrive [04:51:01] RPM :D [04:51:17] that's what I mean [04:51:42] pretty sure every cockpit has a navball [04:51:58] only stock style ones :P [04:52:56] well a few have heading/angle to water, but no navbal icons [04:53:30] that blu/orange is ugly :( [04:55:06] ksp 1.2.2 startup at 29gb now ;/ [04:57:29] Wat [04:57:35] 29gb? [04:58:04] yep ;\ [05:03:02] trying to decide if I want to put an EL station in kerbin orbit or just go straight for mun/minmus [05:03:40] Dunkirk, btw, it looks like at least a whole lot of difficulty options can be changed from the settings in game. I just switched between my save, and starting then aborting normal games, to copy things over. [05:08:14] whatever works [05:08:48] just thought I'd mention that you can do that [05:09:03] (there's also a lot of difficulty settings the wiki doesn't list) [05:13:31] I have KSP 1.2.2. how do I install OPM if it's only compatible with KSP 1.2.1? do i have to have multiple KSP installs? [05:13:54] oh right, so its just warhammer, which is probably just the searchlight. nvm [05:13:56] bummer, I thought OPM would work with the newest KSP from squad :( [05:14:05] bah, wrong channel. [05:14:31] Hofelinger: just install it [05:15:34] bees: install the older OPM with the newer KSP 1.2.2? [05:15:45] but it says they are incompatible.... [05:16:00] Hofelinger: who says that? [05:16:17] http://spacedock.info/mod/233/Outer%20Planets%20Mod [05:16:31] http://forum.kerbalspaceprogram.com/index.php?/topic/93999-121-outer-planets-mod-21-biome-overhaul-more-biomes-more-interesting-names-better-looking-etc-17-nov/ [05:17:10] it works fine in 1.2.2 [05:17:14] OPM also works best with an older version of kopernicus... [05:17:30] you can download the older version off the git [05:17:31] but if you guys say its good I'll do it [05:17:53] just didn't want to break my game [05:18:24] Action: bees idly stares at 0.01 TWR [05:18:33] Dunkirk: you have the old version (1.2.1-1) of kopernicus installed too? [05:18:57] CKAN has the current version of kopernicus at 1.2.2 [05:29:52] Action: bees even more idly stares at 0.011 TWR [05:31:06] Action: bees considers whenether redesigning and relaunching the craft would be faster than completing this burn [05:31:15] Hofelinger, yes [05:31:24] don't use ckan, get the older version off the github [05:31:30] there should be a link to it in the thread [05:31:45] Action: Tiron searches Dunkirk for abandoned weaponry [05:35:28] ...is that a Vickers machinegun? O.o [05:36:31] note to self - dont build crafts with 0.01 TWR [05:37:16] lol [05:37:31] learn that one the hard way did ye? [05:37:56] atleast it is perfectly fine at x4 phys warp [05:38:21] and this is one _very_ hard mission [05:39:45] stream on: Some misc missionry while I wait for the second station arm to build. https://www.twitch.tv/tironstarstryker [05:40:05] bees: atleast you wont burn up at launch from aero ;p [05:40:34] xShadowx: i almost did [05:40:57] xShadowx: unprotected wheels are barely shadowed by the main body [05:41:00] Hmm.. how many weaser jets is too many for a plane... [05:41:03] lol 0.01 [05:41:32] ugh... so much for that mission. can't reach back into cockpit.. ah well [05:41:45] Althego: 0.011 already!!! [05:41:51] 10% improvement!!! [05:42:14] ion engines? [05:42:41] no [05:42:55] ion _engine_ [05:43:13] was kind of fun using them for airplanes... [05:43:15] as in - _one_ engine [05:44:03] i think next orbit would be escaping one... [05:46:31] #KSPOfficial: mode change '+o technicalfool' by ChanServ!ChanServ@services.esper.net [05:49:10] oh, I forgot to push 'start streaming' on OBS. WHOOPS. [05:49:19] well, launching a scanner nao: https://www.twitch.tv/tironstarstryker [05:50:26] okay screw that [05:50:40] 0.01 is on an option! [05:50:43] *not [05:51:09] takes hours to do burns? [05:52:09] well. that went... poorly. [05:53:37] try that again [05:54:34] much better. [05:56:18] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [05:57:27] that was... very odd. [05:57:38] yeah [05:58:11] not you. [05:58:12] oops? [05:58:22] I think FAR malfunctioned or something. very weird. [05:59:43] glitch in the far-trix? :) [06:00:09] no idea, but I was hitting my Q limiter at 16km+ and climbing [06:00:21] which caused the engines to throttle back until it lost control [06:01:17] the Q should be *falling* at that altitude due to the decreasing air pressure [06:01:28] #KSPOfficial: mode change '+o technicalfool_' by ChanServ!ChanServ@services.esper.net [06:01:36] but it was steadily rising, even as the throttle cut back [06:04:40] mm... musta hit some negative pressure thingy... who knows. [06:05:12] FAR has so much it needs to keep track, probably ended up with a stray bit somewhere and threw half the stuff out of alignment [06:05:29] I actually it might be mechjeb, but it's something very weird. [06:06:01] I'm gonna try with corrective steering off and a less aggressive turn profile [06:07:54] just looking up something on the mun... wanted to know how long a day is. [06:07:56] ah, there we go. [06:08:05] isn't it locked? [06:08:06] got a kerbal to rescue middle of the night side at the moment. [06:09:45] Think i gotta wait two days before his site is in the light... it'll take about a day to get out there I think.. so a day to waste and mess about.. hmm.. [06:10:56] almost looks like the AoA limiter might be malfunctioning [06:11:41] the one on the control surface or ? [06:11:45] what I think was happening is that mechjeb was putting it in a massive sideslip trying to fight kerbin's rotation down low, when it needed to wait for higher altitude [06:12:04] eh.. ok [06:12:10] JCB: One of mechjeb's Ascent AP features is one to limit the angle of attack of the vehicle in question. so it doesn't flip rockets out trying to turn too hard [06:13:57] Oh heh... I've had other odd glitches. Namely one where I go to command the rocket to rotate, all but one engine vectors properly. The middle one decides, nope, your going 'thattaway'... >_> [06:14:30] well if it's just the middle engine there's a simple solution >) [06:14:49] thankfully, I just turn the 'roll' vector feature on it off... though hasn't really come up much since [06:14:58] ah. [06:15:19] the middle shouldn't do anything for roll... unless your CoM is off center? [06:15:24] tell it to roll left, two outer engines vector to help roll.. Center one decides to push it nose down [06:15:29] 0.031 TWR [06:15:41] and i dont have enough electricity to run it for long [06:15:43] bees: 3.1 times as good! [06:15:44] still, much better [06:15:44] ! [06:16:47] ions are a pita unless probe is super tiny [06:17:35] I don't remember now... [06:18:05] JCB: remember wut? [06:18:23] "probe" [06:18:41] damn. tourists still want another hour. [06:18:51] these days, if my boost stage has a single skipper engine, I like to add a pair of thuds on either side to help with the roll a little. Fins I'm finding lag a little in responce [06:19:26] JCB: I got that station arm properly wrestled into position [06:19:29] I don't remember if the CoM of was off or anything, it might have... [06:19:34] Tiron: http://i.imgur.com/etHA8n3.png "probe" [06:19:53] lol [06:20:33] I had one design which used the the vector engines in a triangle on an experimental booster. one of them was vectoring like it was 90 degrees turned or something [06:20:48] odd. [06:20:58] wait, were you using the tricoupler? [06:21:10] I just watch out for it.. kind of only happens rarely depending on the design [06:21:16] no [06:21:21] oh. hrm. [06:21:25] 3 way pattern... [06:21:31] well watch it when you do, it's slightly off-center [06:23:53] well I know if I have to launch a second Carter Carrier craft with its landercan.. to be careful. The lander can is the root part and facing the wrong way. [06:25:31] ouch. [06:25:47] you see the new station arm, JCB? [06:25:59] don't know.. pic? [06:26:22] oh. you're not the one guy watching *wonders who is* [06:26:59] If you're not using landercans as wheels on stock bearings, you're Kerballing wrong. [06:27:55] got the arm you showed yesterday up and attached to the station I take it? [06:28:18] well, I got it built last night, but the old tug couldn't really effectively steer the thing [06:28:31] whoops [06:28:33] so I temp docked it the wrong way round while a better tug design built [06:28:59] ya I got a little 'tug' on my Nexus station. Little thing sorta hard to control at the moment. [06:29:02] it finished in my earlier session, so I put the arm back on the right way. [06:29:11] JCB: http://images.akamai.steamusercontent.com/ugc/98351890459024980/05F9E2AF07FED86C64FD530FA01AEC4B28B26E47/ [06:30:33] where's the arm? [06:30:57] and ya.. think I'll build another tug, this time without docking ports on top and bottom. Keeps throwing me off [06:31:12] see the section off the right there, with the orange tank that goes out to a hub with two skinless tanks off it? [06:31:40] kinda yellow looking skinless tanks [06:31:55] K? [06:31:59] that whole thing [06:32:10] solar panels, radiators and all [06:32:24] and the quad-nuke engine on the bottom >.> <.< [06:33:01] tug? ok but where's your arm? [06:33:14] no, that's what I mean by 'arm' :p [06:33:30] oh.. thought meant robotic arm [06:33:32] the station has four main 'arms'. :p [06:34:11] the front section with the cupola, science lab, and engineering workshop, the rear section with fuel/oxidizer, monoprop, and xenon storage and the small docking ports [06:34:24] I've a little station, called Cross Roads... because its got for arms and regular docking ports on each that stick out from the centeral core [06:34:31] yeah [06:34:46] well, I've been building this in pieces. the first few launched, the last several built in orbit [06:35:08] the recycling and shipyard arms, with metal and rocketpart storage tanks [06:35:10] er its waiting to go up at the moment... booster and all. Suppose to replace my Nexus station because I didn't realize I would end up with several large craft docking and staying at it. [06:35:16] heh. [06:35:29] well, the original design had a short 'fuel arm' like the one on the left [06:35:41] but I realized I needed a lot more than that, and as I only had one of them finished I redesigned it [06:36:19] the tug is docked to the end of the old fuel arm... so it can transfer it over to recycling when the new one finishes building [06:38:03] JCB: this is the new tug design: http://images.akamai.steamusercontent.com/ugc/98351890459053454/0984B9F4D1A31F17FADB13A04CC8189505F0D860/ [06:38:48] heh.. mine tend to be remote and pretty small [06:39:16] mostly rcs powered... though my last one, I find some reason it seems to keep changing its mind which way its going before and after docking [06:39:44] that one's completely RCS powered. [06:39:52] it doesn't even have anything else onboard [06:40:28] and dang.. my nexus station in darkness [06:40:32] lol [06:40:37] always something [06:40:58] I do have a pic from before, but you don't see the mun cruiser very well [06:41:25] it was after Carter docked with it, and the return ship waiting to take the crew back. [06:42:03] John Carter of Duna? :D [06:43:34] ugh space camp needs more TWR [06:43:35] Michael down your Vincents? [06:45:23] Originally I was going to name it just 'Carrier' but figured... name would be a bit better.. Carter... its just designed to go between kerbin and mun, or kerbin and minmus. Has a landercan but can also take cargo if neede.d [06:46:06] Why not the Carrican? [06:46:09] Tiron: Nexus with stuff docked on top picture. Crossroads on bottom, not launched yet. http://imgur.com/a/i5gsW [06:46:30] JCB: Cute! [06:46:31] and ya... I know, stock.. [06:46:48] hey, my stuff is mostly stock. [06:46:51] or ven's. [06:48:39] just realized I didn't have a pic of the cruiser... [06:49:15] I ended up with a bunch of contracts, I think 12 or so tourists, 10 of those asking for mun orbit.. [06:49:22] the humpback thing? You did? [06:49:42] ugh stupid tourists still want 24 minutes. [06:49:45] humpback is the Carter... with the lander in its middle [06:49:49] ah [06:50:08] okay, get a drink real quick and then time to land this SSTO here [06:50:51] here's the cruiser, in the VAB since its in dark in orbit. http://imgur.com/a/domge [06:50:51] http://i.imgur.com/FfZI3vg.jpg [06:51:01] also lol on the imgur pic id [06:51:08] interesting design [06:51:21] so... you dom for GE? :P [06:51:46] no.. just kind of looks like a foreign word [06:51:50] ah. [06:51:54] I dont know.. just it nearly spells something [06:51:59] doge! [06:52:16] I've been using the delta v calculator [06:52:22] so um, stupid question about EL... is there any way to speed up construction time? [06:52:54] moar engineers? Or is it just fixed? [06:53:39] sorry, got me on that one... [06:53:52] summon the creator [06:54:32] Tiron: question for you, since you on twitch... I've been debating... [06:54:43] though... is it a service you pay for? [06:55:39] no no no. 'tis free. [06:57:19] I've debated about streaming... [06:57:37] it's easy 'nuff to set up. [06:58:00] I've already obs... [06:58:07] okay kerbals. time to go back to the space center [06:58:11] yeah, that's what I use [06:58:36] Though I also want to try making a video, 'long time player tries out very early KSP release'.. [06:58:46] it entirely depends on if you're a highschool girl wanting to be popular :P id rather just play [06:59:31] well that's what I do. I just play, and if someone wants to watch, cool. if not, whatever. [07:00:37] ya just to play, mess around with ideas. I've been sorta being a bit slow with my current career at the moment. [07:01:29] i think the only twitch i watched, was when NK basicly re enacted nasa / going to moon, if only human race was that smart :P [07:01:53] 70 years to go from horse to moon.....then...nothing [07:02:25] 47 years of zzZzZzzzZZZzzZz [07:02:44] look at computers, big burst of development for a couple of decades and now.. slow [07:02:44] most people think space exploration is neat but ultimately a waste of money that could be better spent on them. [07:02:52] lol [07:03:19] and they dont think military spending is neat but better spent on them [07:03:57] don't look at me... ever since KSP.. whenever I see the moon irl, I keep wondering what it be like to launch a webcam up there or something [07:04:02] oh they do, to a lesser extent since military protects them from evil other countries [07:04:07] thats what governments are for, to decide what is better for sheeple, to further their country [07:04:37] except in the usa military spending is 54% of the budget and their military is bigger than the next 10 countries combined [07:04:38] Tiron: evil is defined by propaganda :D [07:04:50] i would say cut that in half [07:05:09] and from that 17% you can go to mars, and fix everything that is wrong with the coutnry now [07:05:14] the devil isn't evil.. just misunderstood... the yin-and-yang sorta thing [07:05:16] but hey, it is not my omney, not my country [07:05:34] *27% [07:05:42] but ya. look at europe, who as trump will all too happily point out haven't been meeting their NATO defense spending obligations. [07:05:49] Althego: the only reason i dont leave the country due to...recent...events...not allowed here.....is because this country at one time or another kicked everyone elses butt XD [07:05:52] Guh.. I got enough problems up here, what with taxes and things [07:06:24] and even we have our military cut down to a low it hasn't seen since before WWII [07:07:46] kerbal military program [07:07:47] other countries cut their military then ask uS to put bases and military personel to help protect the area lol [07:07:49] that'd be amusing [07:08:32] thats directly why us is so high and other countries so low [07:08:37] xShadowx: as a Canadian I'm glad US took Alaska. Nice buffer between us and the Russians :p [07:09:10] ya well if nukes go flying.. guess who gets stuck in the middle? Us canadians [07:09:12] Heh [07:09:18] FluffyFoxeh: the honor was ours.....i dont think russians too happy after we got so much oil/gold out of it though XD [07:09:23] FluffyFoxeh: just watch out. in Fallout Canon, the US Took over Canada! XD [07:09:44] lol [07:09:52] given how we're aligned it'd be almost pointless [07:10:01] before we had an all-out war with the chinese terminating in total nuclear warfare [07:10:04] canada, we've got the longest coastline... and yet our subs fail because they catch fire. [07:10:14] that chunk of land was like our best purchase ever ;p [07:10:27] better than 'louisiana'? [07:10:48] or the bits we 'bought' from the mexicans for a pittance in the southwest? [07:10:50] seen how much oil/gold we got?;p [07:11:57] unrelated but I spotted my radio in Person of Interest http://www.fastquake.com/images/showsnaps/vlcsnap-2017-01-21-01h16m19s619.png [07:12:00] http://www.fastquake.com/images/photos/P1210129_j.JPG [07:12:24] cute. [07:12:35] crap, it's not holding the AoA. *grumble* [07:14:10] well, it held enough of it long enough to get slowed down. good enough. [07:14:25] re-entry? [07:14:31] ya [07:14:39] bringing the tourist/crew rotation plane back down [07:15:28] hmm...new cpu holding 31C even though -12C fluid cooling it o.O [07:15:39] not sure if i like that or not [07:16:10] xShadowx: what did you expect it to cool to? [07:16:29] 31c is... quite cool really [07:16:35] under load? [07:16:43] I would have thought it'd be colder with -12C against it, but 31 is quite fine [07:16:49] xshadowx: what's your ambient? [07:16:51] I use a stock cooler on my i7 lol [07:16:58] its the load temp that you really need to worry about <_< [07:17:21] Tiron: 20C [07:17:22] john@spydo ~/gits/llvm $ sensors [07:17:24] Physical id 0: +70.0°C (high = +80.0°C, crit = +100.0°C) [07:17:26] (running BOINC or something) [07:18:04] was no stock cooler when i bought my i7 :( lol [07:18:12] hmm. probably hitting the limit of what can propagate through the chip-heatspreader interface, unless you crazy and delidded [07:18:14] only gave cpu [07:18:53] the room is getting warm, I think I'll turn off BOINC [07:20:08] I've been curious recently what the temperature of this room is throughout the day, so I got a sensor for my RPi and connected it to the GPIO [07:20:20] and then I fixed the kernel driver because it was broken [07:20:22] just looking at opehardwaremonitor... one of my sensors is reading 60c [07:20:45] so recommended temp shouldnt pass 69C ok :D [07:22:20] wonder how long til they make mobo that accept coolers under the cpu/mobo too [07:22:45] pretty sure that's not a thing [07:22:45] some heat gotta be going that way, and every drop could help [07:23:03] not a thing yet! [07:23:39] I don't know much about heat transfer but I think a good heatsink can draw all the heat out of something from one side of it [07:23:51] all? no lol [07:24:24] well if it's interfaced properly, then thermally, doesn't it become part of the CPU? [07:24:29] and the temperature equalizes throughout it? [07:24:34] even cold water on a i7-6950x overclocked, can still reach >80C [07:24:36] the interface still has thermal resistance [07:24:40] not my best landing, not my worst. [07:25:24] FluffyFoxeh: the interface between the heatspread and the actual chip tends to be less than spectacular, which is why the super crazy people 'delid' them. they take the heatspreader off entirely and attach their cooler directly to the chip. [07:25:55] FluffyFoxeh: think of it this way, if you take a stove burner, turn it on hgih, then dump water on it while leaving it on high, would you wanna touch it? [07:26:15] umm I don't think that analogy really speaks to directionality of heat transfer? [07:26:30] would I want to touch it if I also dumped water on the other side of the burner while leaving it on? [07:26:33] heat only moves so fast, and as far as heat transfer speed, cpu are thick :P [07:27:00] I should probably clean out the fins in my case.. kinda been a while. [07:27:23] we know intel lately tries to save some money on the thermal conduction material inside the chip [07:27:25] even with perfect conduction of heat, you only cool the little bit of mass at the surface, and heat continues to flow to that [07:27:56] deep inside chip can get toasty warm [07:28:07] esp with idiots like me overclocking [07:28:59] pulling heat from the other side, would essentially give it another way to go [07:29:14] getting the heat out quicker ^.^ [07:29:55] though i figure the ultimate cpu design will have tubes for liquid cooling built directly into cpu, with tiny veins - just like brains :) [07:30:57] imagine how well that could work - their machines could deign the cooling tubes right to problem areas [07:31:00] hmm... something about thinking your better than those overclockers by.. underclocking your rig [07:31:26] overclocking, underclocking, what's next, aroundclocking? [07:31:31] have so much proccessing power, underclock your pc and still able to do better than them overclockers :P [07:31:31] underclocking...doesnt work great XD [07:31:32] throughclocking? [07:31:43] metaclicking? [07:31:46] clocking* [07:32:26] hrrg.. poking on imgur, looking up 'space' and 'skylab'.... [07:33:14] pretty cool gif of one of the skylab guys spinning around in the station. [07:34:39] new pc boot time 3 seconds :D [07:34:53] nice :) [07:35:57] sure that wasn't from sleep mode? [07:36:44] overload...overload...overload... comin' up on the overload... [07:37:18] Action: Tiron looks at kerbin in the distance... turns around.. sudden looming mun! [07:37:33] shut down generators and hit brakes before everything overloads and explodes horribly? [07:38:05] the loss of 4409 stil scars my mind to this day :( [07:38:39] 4409? [07:38:53] twin towers reference? [07:39:24] weird graphical shadows glitch thing O.o [07:40:53] part of my elcano challenge resumed attempts - illfated shortcut taking on a rather big hill than go around it to make up time.. horrible horrible ending.. generators overloaded on the steepest part of the hill... running hot.. impossibly overheated.. but the trains brakes wouldnt hold her. down to 3m/s crawling then 1.5... generator 1 exploded.. then 2 shortly after.. lights went out, silence fell.. train went backwards at 55ms unpowered.. loss of ev [07:41:01] windows permance rating 7.9 or 7.9 :D me happy [07:41:07] performance* [07:41:21] gorram MECHJEB! *shakes fist* [07:41:50] oh.. train [07:42:00] plot a transfer from mun to minmus. [07:42:07] turns out, it sends it SUBORBITAL. [07:42:32] ya.. one of my contracts is to send four tourists out to mun, and minmus.. ugh.. [07:42:53] downside to having a diesel electric transmission.. if generators (modified jet engine alternators with detriot engine sound) explode.. then everything.. stops.. no power.. no anything.. [07:43:07] now that i think about it... I could just use the carrier.. make two seperate runs. All I gotta do is send up fuel [07:43:25] know whats kinda insulting? windows gave my i7-3770k a 7.9 rating (max) and gave my i7-6950X a 7.9 too....wth [07:43:40] lol [07:43:46] windows doesn't care :D [07:43:50] Overland: might loose power, but at least airbrakes aren't reliant on it... [07:44:04] Action: bees aerobrakes at 45-50dv/orbit [07:44:15] the 3770 id only 3ghz ;_; [07:44:17] 0.03 twr is not the only sad thing about this mission [07:44:27] cmon i gotta have more rstingthan that! [07:44:33] well, the extra power is wasted on windows, and they're admitting that [07:44:36] this train moronicly back in the old days only had brakes on the locomotive :) an ideal ive since never repeated [07:44:44] Tiron: hah [07:44:59] Overland: how much weight was it pulling? [07:45:29] 75 tons all up, the wheels were like 1.5 ton alone to make the transmission function realisticly with a power curve, torque vs use and generation [07:45:58] ok.. light load. I was thinking a lot more than that. [07:46:09] mountain was over 45 degrees though :) 80km from KSC [07:46:14] train brakes might work.. but they would also over heat a lot [07:46:28] flat spot your wheels [07:46:33] *thud thud thud thud* [07:46:41] better flat spot than off the side of a curve [07:47:08] this unit im doing the dakar with has full train brakes, wouldnt have gotten anywhere near stage 2 if it hasnt, and full train propulsion like a realworld land train.. all wheels powered. locos just a control car [07:48:10] I've seen a video of a train going by, something messed up in the dynamic braking resistors. Started spewing out molten metal off the side. [07:48:32] funny how KSP handles collision boxes though.... a connected craft.. doesnt exist to the rest.. trains can.. fold like paper into each bit of itself like a knot [07:48:52] beautiful :) i'll look for it [07:49:40] another bad thing to have is a runaway power unit... oil bearings start leaking out of the charger system, ends up feeding more and more fuel into the engine.. only way to stop it is to jam or choke off the intake. [07:50:34] ahh runaway diesel engine, always wondered how we'd mod that i nto KSP.. it'd be an interesting feature to have [07:50:54] kerbin side gets rail service.. [07:51:33] though, one world I was working on, not game related, had something more akin to a monorail beam sorta thing. [07:52:09] thought about rails once on kerbin. its been attempted before a few times in 2013 I seen with parts.. and it'd work well with current physics. but land trains also have alot of more benefits I find :) [07:52:42] Crikey, land trains in the Kerbin outback [07:52:43] plus the IVA root part kraken not accepting double ended trains :( horrible effects [07:52:53] I think I seen someone do a monorail sorta thing in KSP... or a follow the pipe sorta thing [07:53:54] I blame KSP for my interests being sidetracked . before KSP I was a rail enthusiast.. since trains took over in KSP for me in 2014, im more of a land train enthusiast now :/ KSP does odd things [07:54:48] I've always been into aviation... small train interest. [07:54:57] even uncovered land train history witth fully powered trains.. electric wheels on each wagon fed off the main locomotive all throughout history.. from ww1 onwards [07:55:54] aviation generally killed the cold war land trains :) that and generator fires [07:56:06] dont know about trains, but testflight mod can make wheel motors / breaks / steering fail, so youhave your rover running down a hill free :P [07:56:21] brakes* [07:56:28] ooo! sounds nice :) might give it a go :) [07:57:16] I find it funny back in the day when I had Xplane, one of the sample models they had was a working sailboat. Had to do with them promoting their laminar air flow modeling technology [07:57:55] The hummer in there was cool, though I fail to see how that had anything to do with airflow or planes [07:57:56] xplane... sailboat? [07:58:08] hummer's as aerodynamic as a brick? [07:58:17] always the way though, kerbal being example. simulate somethng well enough physics wise and things that use that same method of propulsion of physics uses end up being built . [07:58:22] boats, trains, cars etc [07:58:37] sail on a sailboat is kind of like the wing of a plane... [07:58:44] but can you wagon train to the stars [07:59:18] laminar airflow had to do with how air behaved around surfaces, such as the sail, or aircraft wing. [07:59:22] :( no I tried.. I really want a galaxy railways warp capable steam engine.. but im really having trouble keeping it looking realistic and not being all spagetti in space [08:00:19] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [08:02:17] https://www.youtube.com/watch?v=E41qRC1PbBg [08:02:17] YouTube - Tribute to Big One 2 [08:02:31] if I ever get anywhere near that level of awesome in KSP i'll be happy :) [08:03:22] hmm heres a puzzle to figure out, about every 1 sec my mouse (optical wired) is 'pausing' almost like it isnt sending data to the pc, yet it works fine when kvm is switched to other pc [08:03:31] 1st pc is 1% cpu usage :P [08:04:46] thats skynet making use of your new PCs resources while it grows [08:05:43] nah amazon/google dont finish skynet til end of 2017 [08:05:59] like the good old Cold War tradition of saying "Hello Boris" whenever you suspect the KGB are monitoring your phone call :P [08:06:16] nowadays it'd be.... "Hello Homeland Security"? [08:06:23] ^ [08:06:36] NSA does listen lol [08:07:01] National Security, right [08:07:08] I get them mixed up [08:07:54] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [08:17:46] stage 3 dakar time - looks to be hell . im damn sure squad reduced the resolution on terrain on the same settings in a previous patch, some mountains are razor sharp [08:18:42] hehe [08:19:45] i _really_ hope that this mission would be successful from the first try when i actually decided when everything _maybe_ could work http://i.imgur.com/DQUn4CT.png [08:26:05] Althego: yes, i am trying to beat my own record [08:33:49] apparently nope [08:35:20] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [08:38:41] probe core in service bay is _not_ shielded [08:38:43] wtf [08:41:08] well, i guess i dont need this silly probe core! [08:42:10] haha https://xkcd.com/1788/ [08:42:27] land a barge on elon musk's rockets [08:42:52] there's a ;mission outcome I wrote about that [08:56:54] how to night landing: http://i.imgur.com/nox9IYC.png [09:01:38] i guess it would be a blind landing somewhere nearby:/ [09:33:03] damn it I need a hug now :( it happened again.. random music on youtube, the loss of a train and a setting sun all came together to make a sadness that really hit home :( horrible [10:41:35] what was actually in the dvnote? [10:41:56] because aside from the personal changes, which is sad, i found no actual development detail [10:43:52] technicalfool_ 's name is Marc? [10:44:02] Yep it is. [10:44:56] Somehow i missed that despite talking regularly with him [10:45:51] normally people dont reveal their real names on the net [10:45:51] looks like they're doing a giveaway of 3d printed kerbals if you make food in althego [10:47:06] Hello [10:47:18] I have kraken. Who can help me? [10:47:30] Finally, we want to share with you our plans to refurbish and do a make-over to our Twitch Channel, KSPTV. We have many ideas to make it enjoyable again to watch, but we need time to work on them and make things right. For that reason, the channel will be on pause for a period of time. We are working hand in hand with several streamers to do so and we hope youll enjoy it once bring it back to life. and relevant to m [10:48:00] rip KSPTV [10:49:13] i had no idea sal_ was a dev <_< [10:49:17] I mean it wasn't all that active anyway, I hadn't started yet and it looks like I'll be waiting until after said reform is over to go live; more time for me to figure out what i want to do on my slot [10:50:11] sal is a QA lead [10:52:29] well it's wrong to say I hadn't started on KSPTV. I took place in the holiday event [10:52:47] took part* [10:53:08] there is a guy on dreadnought discord, name is krakenwithsocks. so i have a kraken too :) [10:53:39] oh sorry for overlooking your post kolan4ik88, what's your particular issue? [10:53:44] sal is not dev, but he has been participating in qa for a while [10:54:11] where dev i mean developer or artist [10:54:20] qa is a part of the process, true [10:54:31] at least ksp has that working well [10:54:44] even when i started on 0.24 it had relatively few problems [10:55:03] meanwhile dreadnought is just before open beta and bugs glare in your face every second [10:55:11] i blame the qa people for that [10:55:42] creating solution to sliding rovers - http://i.imgur.com/XKgPcmF.jpg [10:56:07] how does that work [10:56:33] Lupi|Chromebook: you can timewarp with a kerbal on the ground, it stops the rover [10:56:38] hehe [10:57:59] Althego: I don't understand how you can say a product not even in beta with bugs is anyone's fault. [10:58:12] It's to be expected. [10:58:14] it has been in closed beta for a long time [10:58:20] and the bugs never decrease [10:58:28] in fact they increase after a fix [10:58:40] reminds me of how StarMade was when I first played it like 3 years ago [10:58:46] That sounds like deeper issues than just one Team. [10:58:48] back when it was first popular [11:03:48] usually when i run into a weird behavior with kerbal, i can sorta see the logic behind why thing doesn't work how i'd think it does. But then for some reason the shrouds on the aerospikes like to not stay attached to the aerospike visually [11:03:56] i can't figure that one out [11:11:13] https://www.twitch.tv/lupidragon/v/114356409?t=02h41m18s [11:13:08] dunno why it happens with the aerospike shroud [11:15:54] A bug unreported will never get fixed.... [11:16:26] I can't reproduce it on anything other than that vessel [11:16:40] gave technicalfool the vessel and he tried to reproduce it and couldn't [11:17:52] not very easy to reproduce it when i don't know how it was produced; loaded up the craft once to do a correction burn and noticed 'huh, the shrouds are offset from the engine' [11:18:20] you loaded a save with the vessel in flight? and that's when it occurred? [11:18:25] yeah [11:18:30] Lupi|Chromebook: backup it so you dont acciently save over it [11:18:39] just in case they need it to test that bug [11:18:50] http://bugs.kerbalspaceprogram.com/issues/12854 [11:18:52] I think i was able to make it not happen once for a picture by putting it pointing north, then reloading the save [11:18:54] Known issue [11:19:21] Tell me if that looks similar/same [11:19:39] yep, that looks like what happened to me [11:19:59] It's a known issue and is on the backlog. [11:20:50] Since i doubt it's going to explode anyone's ship (it's just visual, i presume) it's not a big deal, it's just an oddity i noticed [11:21:21] all bugs are prioritised and queued according to severity/priority. [11:23:22] Thinking about it and looking at what happens, i imagine it's the shroud loading in like a tick or two after the rest of the ship, and thus being rendered slightly behind the ship, with regards to its orientation and direction of travel given how it's exacerbated by high velocities like transferring up to duna [11:30:05] apparently my grandpa has nothing better to do than annoy me when im just coming back from a driving lesson [11:30:12] that's like the worst time to do that [11:58:23] oh boy https://www.youtube.com/watch?v=zoDvxHAZ5yk [11:58:23] YouTube - "VTOL VR" - Combat flight sim for HTC Vive (work in progress) [12:33:20] "hell yeah im a catholic ive been addicted to cats my whole life" [12:33:22] that yes [12:33:28] lol [12:35:50] https://68.media.tumblr.com/a90bf068fe78da2659d6421f2798aad4/tumblr_o5bnlwWw5T1tqa220o1_540.png [12:36:07] http://upload.wikimedia.org/wikipedia/commons/3/3c/AH-64_Apache_extraction_exercise.jpg [12:36:33] who the fuck would sit there [12:36:48] seems comfy tho [12:36:55] Althego: now now [12:36:58] You know better [12:37:01] right between the rotor and and air intake [12:37:03] sorry [12:37:06] exactly [12:37:15] and a rocket pod [12:37:21] one is blowing you, one is sucking you (no, no innuendos this time) [12:37:54] http://i.imgur.com/suGWfNj.mp4 when you hear the ice cream truck [12:37:56] maybe i would sit there in case of a chlorine trifluoride fire [12:38:37] Althego topkek [12:39:54] https://68.media.tumblr.com/90d9e5658343272daa1c480f6695f98a/tumblr_o5gfydEux51tfwfzjo1_540.jpg [12:40:09] I would rather play tennis on the wings of a plane [12:40:42] but half the time the moon is out during the day [12:40:44] hehe [12:41:05] https://68.media.tumblr.com/ca65f750b5c2f2b6f47f8880e2bb2fea/tumblr_o6irhhGTPb1v48ahlo2_540.jpg [12:41:52] Althego: speaking about CLOSE calls.... http://i.imgur.com/0ZVc3n7.png [12:42:03] hehe [12:42:14] 0.05 is plenty to dock [12:42:46] https://68.media.tumblr.com/350cdb56dca16d3a0db86dc222d1c035/tumblr_ojr5zf2JeK1ss9srro1_540.png [12:43:17] Iskierka: if you dont count the fact that ~4.00 was used to reach orbit as 4th stage, then ~0.7 was used to get as close encounter as possible [12:43:18] https://en.wikipedia.org/wiki/Hel_(being) [12:44:09] i dont like iata codes anyway [13:10:55] http://i.imgur.com/nj8VVsx.png - reserves? what reserves? [13:46:30] https://www.dropbox.com/s/29d8vl6grrpv85z/IMG_20170121_154443.jpg?dl=0 [13:46:45] something tells me this is the best optimal place for computer case [13:48:28] Action: bees is hopelessly perfectionist [13:48:29] http://i.imgur.com/oN5kg3X.png [13:49:09] Jegus Cripes. [13:50:11] is started from... http://i.imgur.com/NvlzUcL.jpg [13:50:17] 34790kg [13:50:22] Not only samples from the Explodium Sea, but sufficient numbers of samples that there's no science left to be garnered. [13:50:37] this is sandbox [13:50:49] Oh. [13:50:53] Nevermind, then. [13:50:54] sample is just a proof of being there [13:51:13] you still have a bit of xenon gas left [13:51:20] :D [13:52:28] FireFlower: overengineered?:( [13:54:00] #KSPOfficial: mode change '+o technicalfool_' by ChanServ!ChanServ@services.esper.net [13:55:51] bees: totally, you could have ended with 0 xenon gas and 50 electric charge [13:58:47] #KSPOfficial: mode change '+o diomedea' by ChanServ!ChanServ@services.esper.net [14:22:43] I am probably going to be heartily startled when the 1000-hour timer I set myu Google Home to count down goes off. [15:05:10] Every year, thousands of babies are stolen by magical talking horses. You can help. Contact your local magical talking horse today. [15:05:29] Bah, wrong window. [15:09:40] #KSPOfficial: mode change '+o technicalfool' by ChanServ!ChanServ@services.esper.net [15:12:37] that's a lot of Charlies maltesh [15:12:38] #KSPOfficial: mode change '+o technicalfool_' by ChanServ!ChanServ@services.esper.net [15:16:31] #KSPOfficial: mode change '+o technicalfool' by ChanServ!ChanServ@services.esper.net [15:27:59] Last message repeated 1 time(s). [15:27:59] Charlies? [15:31:01] #KSPOfficial: mode change '+o technicalfool_' by ChanServ!ChanServ@services.esper.net [15:33:29] #KSPOfficial: mode change '+o technicalfool' by ChanServ!ChanServ@services.esper.net [15:33:59] why don't you all take a moment to appreciate my smartphone videos that I've already shown you before https://twitter.com/i/moments/822826455813918721 [15:34:07] at least they're not shaky [15:43:57] tf STAAAAAAAAAAAAAAAHP [16:04:36] Hi guys,just been messing with streaming StarCraft 2.This is a) taxing on my brain and, b)taxing to encode half decently on 1MBs upload speed. I want to stream some Kerbal on a casual basis when chilling from a. and b.waiting to alleviate crappy internet. SO AFTER MUCH ramble my question: What are the main changes and gotchas with the aerodynamics,UI changes ,feature changes since I last played circa 1.0. Thanks in advance [16:06:38] I could get to all planets and dock[after a fashion] but not without a twr calculator mod. Are these features allowed or is this "cheating" cos a skilled player can get TWR in any raio they want by knowing the game really well. [16:08:42] I mean added into base game since 1.0 ,I guess I should hit a changelog of major patches for this stuff!1 Just wanted the big gotcha ,for example how rockets can do a loop prior to orbit if speed through atmo and centre of pressure /mass is moving to. [16:09:25] unintended loop-de-loop [16:12:45] Nobody reasonable considers kerbal engineer or even mechjeb cheaty [16:13:13] those are two of the mods you'd see for information like you want [16:13:56] lift/drag/atmospheric models have been optimised, KSP has had a lot of optimisation [16:14:24] we have a stock communications network now [16:15:59] there's multithreading support and 64 bit so you can download as many mods as your system RAM will handle if you so desire [16:17:14] any of that useful to you Guest49992MingLord [16:20:50] Sorry for delay,popped downstairs for a minute,all great info [ I was blanking on name of Kerbal Engineer or would have cited it directly ] .Also just caught the typo popped to pooped in my sentence at list minute. LOL [16:20:56] Lupi: i find it cheaty :P [16:21:09] His point stands. [16:21:22] sick [16:23:44] Last thing I meant to ask: they did a lot of work with maneuver nodes at one point. This intuitive stuff ?? Or a trip to Dr Manley or other similar practitioners needed to get best use out of changes? [16:24:22] I mean if you understand what a maneuver node is doing then you should be fine [16:24:37] I think they work pretty much the same as the always have [16:24:49] they might've improved functionality, but not the way they really work [16:24:50] just an important thing to remember is to start your burn at like half until time, so that it's half before half after [16:25:06] and not say half so many times that you start to question whether it is actually a word [16:25:50] #KSPOfficial: mode change '+o technicalfool' by ChanServ!ChanServ@services.esper.net [16:26:06] Not seen Squadcast for ages. I have been slacking on my KSP love. Just waited till it seemed most of the polishing of the game is done. Thanks for info vhat :) [16:26:38] alright, so I think today I want to try and make a reusable booster [16:26:53] trying to think of what's the most reasonable method [16:28:45] if I do a full orbit then I need to include a bunch of extra fuel [16:28:56] if I try to burn back towards ksp I need to include a bunch of extra fuel [16:29:15] if I just land it out in the ocean east of KSC, I need something to land it on [16:30:10] Lupi.been there,moments when a basic word you learned when you were 6 is spelt correctly or is correct variant of said word. Yea for short ,critical burns vital, for 5 minute burns to throw you to vicinity of Jool, not so much,start thrusting at about 89 degrees and zero out over however long it takes you to lower thrust enogh so doesn't take you an eternity to stop spinning in circles :) [16:33:09] Guest49992MingLord, to be honest, you haven't missed much with Squadcast. KSPTV is currently on hiatus while they do some restructuring [16:33:17] yea all cool stuff recovering rockets vertically. I love how when you boost East and stop you can see your launch site moving back towards you. As to landings thank got for 1-100 throttle ,and ability to limit the 100 throttle to whatever full thrust your rocket would natively be. I like to have the ability to "hover" prior to touch down Blue Origin style [16:33:49] Rather than screeching in supersonicly and try to do a Monte Carlo simulation using repaeted F5 keys :) [16:34:35] Done both [16:35:00] Dunkirk, do you care about getting 100% recovery funds or is getting whatever percentage you get form a downrange landing good enough [16:35:23] I don't care about the money [16:35:32] I mean, the easiest way would be to have my trajectory take me to the next continent [16:35:34] i've been using some TSTO designs based on early space shuttle proposals [16:35:41] Although to be fair I only used the SpaceX modpack,and used the 1st stage of that. With how full it was on landing it was more "grasshopper" than F9 proper [16:35:57] but I want to make at least some kind of challenge [16:36:22] http://i.imgur.com/hVwrZdr.png http://imgur.com/sQQOxNH [16:36:22] http://i.imgur.com/sQQOxNH.png [16:36:24] I'm thinking I might just duplicate one of the B9 structural panels and change its cfg stuff [16:36:31] To make it basically indestructable [16:36:37] http://imgur.com/PZvTlzW http://i.imgur.com/282mnAB.png [16:36:38] http://i.imgur.com/PZvTlzW.png [16:36:55] Drop it out in the ocean with some pontoons on the side [16:36:57] the boosters for those just land downrange wherever [16:37:11] land horizontally like aircraft [16:37:22] Any of you tried using theKOS script computer for this stuff? [16:37:43] no, i've had a lot of fun using a joystick to do more manual piloting [16:37:54] rather than going the automated route [16:38:19] one of the kOS devs, dunbaratu, streams kerbal a lot [16:38:36] Only 9 days to inaugural use o lc-39A in space X next launch from East Coat [16:38:38] coast [16:38:43] darn it :( [16:38:49] I might do something to try horiz landing down the road, but I wanna try a vertical landing [16:39:15] betterburntime is a mod you'll love, both Guest49992MingLord and Dunkirk [16:39:27] Is there a chrome add on to improve readability of pure black and white irc [16:39:46] you could download an irc client instead [16:39:47] you can use a client like hexchat or i believe there are ways to adjust the espernet client itself [16:39:51] and use whatever colors you want [16:40:15] it not only fixes burn calculation for manuever nodes, but gives you an indicator of when to start your burn for manuevers, encounters, and suicide burns [16:40:21] betterburntime that is [16:40:30] wow,loving the homage to twinned orbiters [16:40:45] twiined wrong woord -paired [16:41:01] lupi ur ship looks kerbal enough to work [16:41:47] I get all that info from engineer and mechjeb already [16:42:00] these were based on actual design proposals for the space shuttle [16:42:29] kmath,does the length of the orbiter[s] help or hinder ketting it up through worst of atmo?What RCS using,or pure thrust vectoring of main engines? [16:42:35] http://i.imgur.com/hVwrZdr.png http://i.imgur.com/sQQOxNH.png http://www.pmview.com/spaceodysseytwo/spacelvs/sld027.htm [16:43:19] http://i.imgur.com/PZvTlzW.png http://i.imgur.com/282mnAB.png http://www.pmview.com/spaceodysseytwo/spacelvs/sld031.htm [16:44:11] it's fun having to use these as my main launch vehicles on my stream career; it means that i've gotten something resembling competent with these wacky designs [16:47:27] yea some of the proposals were amazing,cant help feeling the symetrical orbiter.sub-orbital vehicle would be easier to implement now. I dont know it off my head but all the "computers" in shuttle weighed more than the laptop weighted stuff you could use on the suborital component [16:49:04] Gotta go,I will look you up on twitch Lupi [follow will be from MingStar-lost email address for original MingLord twitch :( Later chat :) [16:50:31] What's your ful twitch name Lupi,if you don't mind a folloower :) [16:50:45] with all the typos [16:51:18] Thanks. [16:52:39] actually I might not even have to edit this [16:53:00] Don't forget those computers were also radiation hardened so were older generations of computers too [16:53:12] 2000 K enough to withstanding landing on? [16:53:45] LupiDragon ? That no relation to you Lupi? [16:55:00] I will spend time familiarising myself with the official Ksp twitch casters,later ,I need myself to not be late ,dang :) [16:58:29] lupidragon is me yess, sorry about that [17:00:39] alright, I think these will work, actually [17:00:58] anyone ever landed out in the ocean? [17:01:08] yeah i've seen a lot of people do barge landings [17:01:14] even with stock barges made of mk3 parts [17:01:24] I'm mostly curious if drift is an issue [17:01:33] when it's loaded or if it's unloaded [17:01:40] if your barge doesn't explode when you enter physics range you should be fine [17:03:54] I'll mess with that later, for now I got some contracts to set up [17:04:10] <\oren\> you can also make a seaplane [17:05:12] Guest49992MingLord, if you're looking for anyone to watch at the moment, thereadpanda is currently live and pretty cool. he's using galileo's planet pack, which is a cool replacement for the stock solar system [17:05:25] I made a seaplane like last week sometime [17:05:29] that thing was so much trouble [17:05:44] I had to get creative to make it work [17:07:04] \oren\, you use kspi, right? [17:07:50] http://imgur.com/a/LwWmM is the seaplane [17:07:59] #KSPOfficial: mode change '+o technicalfool_' by ChanServ!ChanServ@services.esper.net [17:08:18] originally I had the props lower, but it kept tilting forward when I would land and any touch of the water with the props would destroy them [17:09:06] so I put them higher and on IR foldatron hinge things so I could pseudo-stall it and have more control over vertical descent rates [17:15:00] #KSPOfficial: mode change '+o technicalfool' by ChanServ!ChanServ@services.esper.net [17:16:11] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [17:21:43] https://www.twitch.tv/ksptv/v/107738985 i still really love this challenge i did, it was great fun [17:23:58] #KSPOfficial: mode change '+o technicalfool_' by ChanServ!ChanServ@services.esper.net [17:24:17] blargh [17:24:55] "Some disruption between 3-5am" my shiny white backside. [17:25:04] http://hal.garde.fi/~fireflower/kuvia/asunto/Tampere/2017/tyopoyta_2017%20(3).jpg [17:26:36] da capoja :-) [17:26:53] Maybe there was some disruption at that time, technicalfool_ [17:27:24] https://puu.sh/t1AWP/a857a309d5.jpg i am a sily person who puts fridge magnets on their computer case to bring out all the armchair techies who lose their minds [17:27:45] when they're so weak i literally have to use sticky tack to hold them on [17:29:24] needs more "HERPADERP" [17:32:12] Action: Dunkirk looks at join/leave messages in the modding channel [17:32:27] I think the disruption might be closer to home than you imagine [17:35:32] ;wa 119 pound to kg [17:35:41] TonyC: convert 119 lb (pounds) to kilograms: 53.98 kg (kilograms) [17:42:50] ;wa Why is Wolfram so good at everything? [17:42:54] Deddly: Wolfram couldn't understand your gibberish [17:43:06] Well, almost everything [17:43:41] ;wa 3800 mAh [17:43:42] Iskierka: Macmahon (MAH)->3800 shares: Au$418.00 (Australian dollars) [17:43:57] it doesn't actually recognise the most common unit associated with batteries [17:44:08] it's really not very good at all [17:46:21] man, so much trouble trying to do something beginners do by accident [17:46:32] ;wa 3800 mAh to joules [17:46:35] Deddly: Wolfram couldn't understand your gibberish [17:47:03] ;wa 3800 mA to joules [17:47:06] Deddly: convert 3800 mA (milliamperes) to joules: mA (milliamperes) and J (joules) are not compatible. [17:47:21] ;wa 3800 mA [17:47:23] Deddly: 3800 mA (milliamperes): 3.8 A (amperes)0.0038 kA (kiloamperes)0.38 abA (abamperes), (unit officially deprecated)0.38 emus of current, (unit officially deprecated)1.139×10^10 statA (statamperes), (unit -- this crap is too long. [17:47:30] mAh would be joules [17:47:35] you can't get it to recognise it. it just ignores that that capitalisation is uniquely mAh [17:48:05] mAh != joules but it'd say it's incompatible if it can recognise that mAh can be a unit. it just doesn't [17:48:06] ;wa 3800 mA hours [17:48:07] Deddly: 3800 mA h (milliampere hours): 13.68 kC (kilocoulombs)0.01368 MC (megacoulombs)13680 C (coulombs)1368 abC (abcoulombs), (unit officially deprecated)4.101×10^13 statC (statcoulombs), (unit officially de -- this crap is too long. [17:48:11] tell em nobody uses wolfram for australian stock values [17:48:40] OK it wants it as "mA h" [17:48:44] ;wa 3800 mA h [17:48:45] Deddly: 3800 mA h (milliampere hours): 13.68 kC (kilocoulombs)0.01368 MC (megacoulombs)13680 C (coulombs)1368 abC (abcoulombs), (unit officially deprecated)4.101×10^13 statC (statcoulombs), (unit officially de -- this crap is too long. [17:49:01] which is an improper formatting no-one uses [17:50:27] ;wa 3000000 ev in tonnes [17:50:28] ve2dmn: convert 3000000 eV (electronvolts) to metric tons: 5.3479857×10^-33 t (metric tons), (using E Ù mc^2) [17:51:35] I reportet the issue to Wolfram [17:51:42] reported* [17:57:19] anyone in here use KSPi? [17:59:43] Kerbal Spice Pie? [18:01:29] yes [18:01:34] it's a new LS mod [18:01:44] based around the universe of Dune [18:01:54] ksp interstellar extended [18:01:57] Ooh, nice [18:02:16] He who controls the spice controls the universe [18:02:55] He who controls the snacks controls the program budget [18:03:57] but yeah, there's like a bunch of different nuclear reactors and stuff and I want to start an orbital power station [18:03:58] hehe [18:04:15] but I'm not sure what's best for long duration since I haven't played with kspi in a while [18:04:26] and documentation is iffy [18:26:22] is anyone here familiar with radio witchcraft? [18:27:19] what is that [18:27:43] witchacraft related to the use of radio waves [18:28:00] there is no such thing [18:28:24] it's almost like magnetism dark magic [18:28:32] a bit related [18:28:42] it is hard [18:28:45] but no witchcraf [18:29:33] my problem is that I have the radio antennas of my miniquad very close to the motors/ESCs and they generate a bunch of interference but on a much lower frequency [18:30:35] so I wonder how much range I lose to that [18:46:32] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [18:46:36] Evening, Gentlemen. [18:49:28] now i remembered the picture flub made for this [18:49:36] heh [18:49:39] good [18:51:21] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [18:52:22] my computer froze https://68.media.tumblr.com/tumblr_lx16xmLN9y1r5k5b7o1_500.jpg [18:52:28] how 2 fix [18:52:45] update CPU cooler drivers [18:52:50] too much heatsink [18:53:06] do I need to add hot? [18:53:15] reverse peltier pls. [18:54:04] I will add more cpu to balance the heat and cold [18:54:10] iz güd [18:54:28] can haz moar fans? [18:54:33] ye [18:56:01] this is so frustrating [18:56:25] dude just keeps adding more parts and more mechanics but the documentation is awful [18:57:42] not everyone lives inside your head, homie [18:59:09] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [19:01:42] ;wa 420lbs to kg [19:01:43] TonyC: convert 420 lb (pounds) to kilograms: 190.5 kg (kilograms) [19:15:17] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [19:16:26] how to be a real boy https://youtu.be/USfVb2Q6-TY?t=26 [19:16:27] YouTube - THE BEST PARAGLIDING 6 [19:17:16] those guys are insane [19:17:40] I sent that to my dad, I wondr what he will think of that [19:24:09] https://youtu.be/MY7U8y8gw8c [19:24:10] YouTube - Doing Impressions to Characters at Disneyland [19:33:47] I give up [19:34:06] give up what [19:34:25] trying to figure out how beamed microwave power works now in interstellar extended [19:34:33] hehe [19:34:40] there's so much new crap but no explanation anywhere about how any of it works [19:36:05] I can get reactors to work fine when everything is on the vessel, but can't figure out how beaming it works [19:38:14] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [19:40:14] #KSPOfficial: mode change '+o Judge_Dedd' by ChanServ!ChanServ@services.esper.net [19:54:54] ok I think I'm doing direct ascent to Mun/Minmus from now on, waay cheaper :P [19:57:08] How is it cheaper? [19:57:12] and if I use a throwaway first stage I don't have to put avionics on it to deorbit [19:57:45] Deddly because instead of using some of my fuel to go sideways to make orbit I just shoot for a high ap instead [19:58:09] I was under the impression that the savings were marginal [19:58:14] I take more gravity losses, however I get more velocity aimed at the mun [19:58:41] I haven't written numbers down, but I'm definitely hitting the mun with a lot more fuel than the last time I ran a mission like this [19:59:07] I didn't do a perfect straight up launch, I followed prograde to like 45 degrees or so [19:59:47] Action: Deddly hmms [19:59:53] Action: Deddly is sceptical [20:01:06] I was told the only reason they didn't do direct ascent for moon with apollo etc. is so they could do instrument checks before commiting to the transfer [20:01:39] According to Wikipedia, the launch vehicle would have had to be enormous [20:02:39] no, direct ascent is more efficient [20:02:40] always [20:02:50] greater utilisation of oberth effect [20:02:54] Define direct ascent [20:02:57] and don't have to raise periapsis [20:03:21] direct ascent ignores parking orbits and only targets putting its apoapsis into the transfer trajectory position [20:03:22] Deddly the "direct ascent" moon landing on wikipedia was going to use the first stage as a return vehicle :P [20:03:29] which is why the rocket had to be enormous [20:03:39] basically they were going to SST the moon [20:03:56] Ah [20:04:14] Iskierka, OK, put like that, it makes sense [20:04:17] can you imagine them trying to land a nova rocket on the moon? :P [20:04:26] that would be a big ladder [20:04:39] madmerlyn, OK that also makes sense :) [20:05:33] but yeah definitely worth timewarping to get in the right position of the day [20:05:37] also.. much simpler [20:05:42] I'm just surprised that 45 degrees ascent would be efficient [20:05:48] just wait for mun to be over KSC and burn baby burn [20:06:21] it's inefficient, if you're trying to get into a permanent orbit with a raised periapsis [20:06:25] I didn't push it to 45, that's just where it ended up following prograde [20:06:30] its dirty cheap to do that ascent tho [20:07:05] its inefficient, but its still cheaper than circularizing over kerbin [20:07:08] launching a micro-rover with the DMagic seismic slam experiment on it :D [20:07:28] and a few other experiments [20:08:50] looks like I'm gonna need like 4 different mining setups [20:08:59] direct ascent also has a lot less drag to deal with, no aero FX at all [20:11:15] I'd like to be good enough to figure out optimal direct ascent launches for interplanetary heh [20:12:35] I don't even think this is worth it, but I'll probably do it anyway [20:13:01] Dunkirk why 4 diff setups? [20:13:08] MKS or something? [20:13:22] I'm not doing any bases until next USI-LS patch, I think Rover is looking into it [20:13:37] basically recyclers broke in the latest release, they only work when vehicle is focused [20:14:46] setting up an EL processing chain, but doing it the mks way [20:15:00] and the stuff is in different places on the mun [20:15:15] the amount of setup vs. just launching from kerbin and refueling seems to not be worth it [20:15:23] some people look for corners where they can put stuff within 150m of each other but in multiple biomes [20:15:34] also put ground scanners down [20:15:36] well I'm gonna be using planetary storage, so that's not an issue [20:15:45] sometimes you can get lower % of resources in same biome [20:15:52] and just double down on the drills or whatever [20:16:17] stock surface scanner shows all resources now instead of just ore [20:16:19] in MKS [20:16:25] put mining and conversion down wherever and just transfer stuff to main base on the equator [20:16:35] so plop a stock surface scanner down at your first base and see what resources are there [20:16:46] I already know what's where [20:17:03] scansat tracks all the stuff [20:17:16] I thought I was going to need 5 bases in my last career after doing orbital scan, turned out I could get everything but uraninite with just 2 [20:18:38] just survivability isn't bad, but EL you need a bunch of stuff [20:21:28] <\oren\> surface scanner on long range rover [20:21:46] <\oren\> drive around a bit to find the best spot [20:22:10] rover sucessfully deployed :D [20:22:22] <\oren\> I'm so glad they fixed rovers for 1.2.2 [20:22:24] Dunkirk I had full chain for making matkits and specialized parts [20:22:29] which is what you use in EL [20:22:30] with MKS [20:22:36] <\oren\> I really missed them in 1.1.3 [20:24:15] I really like making micro rovers :P [20:24:41] this one weighs 887kg, because it has 2 deployable sensor probes for the hammer experiment [20:25:51] \oren\, check pm [20:34:55] heh, launched one of those DMagic sensor pods from the top of a crater wall, it went over 3km :P [20:45:11] https://youtu.be/h6rkCS9UDBU?t=190 [20:45:11] The screen size won't adjust too fit my TV? [20:45:11] YouTube - magic trick [20:52:05] Kerbal generated name: Rescue Billy-Bobuki Kerman from orbit of Kerbin. [20:52:38] Don't worry Billy-Bob..uki, I'm coming for you [20:53:59] <\oren\> I'm working across the desert with my network [21:01:35] Seismic Slammer Rover 1 mission achieved all of its objectives without sustaining damage, yay [21:01:43] maybe at some point I'll drive it to a new biome [21:15:39] alright, hopefully this works [21:27:14] built a rover wheel carriage to take my submarine to water :P [21:28:22] tried to use the firespitter water launcher thing but it just kept exploding the sub [21:32:35] seamline broke 2 wheels.. ugh [21:33:01] <\oren\> I hate those little bumps [21:33:16] <\oren\> you have to be careful to driv eover them slowly [21:33:32] <\oren\> or diagonally [21:36:08] switching to the landing gear instead :P [21:40:09] using electric propellars and the basic steering landing gear lol [21:55:15] I find it interesting the otter pod has an isp for RCS considering it runs off intake liquid [21:58:24] hey guys, does anyone know how i can get in touch with the user Gaux from the forums? [21:58:34] he did some nice pixel art and id like to contact him about paying to use it in a game [21:58:55] doesnt seem to be active anymore but maybe hes played/playing games with one of you guys [22:04:30] Guest30315, Have you tried sending him a PM? [22:04:58] Guest30315, PM's often send a notification to the user's email address (depending on their settings= [22:05:00] ) [22:10:50] https://68.media.tumblr.com/b95dab006e8280d4beae1ebef07bd490/tumblr_oay72b9eBG1qjnhqgo1_500.jpg [22:20:56] what an endeavor [22:22:45] by the time I get this figured out I'm going to want to play something else [22:25:37] apparently someone made a 3d fpv system for multirotors [22:26:08] https://www.youtube.com/watch?v=u15jQi6GlNw [22:26:08] YouTube - 3D FPV DRONE? feel like YOU are REALLY FLYING!!! + skyzone 3d fpv goggles [22:26:52] I guess it is nice but not worth it for everyday use [22:36:41] the not so good old days of ksp https://www.youtube.com/watch?v=Kk_ABd2E2No [22:36:41] YouTube - Viking Space Program - Wings of Fury [22:36:41] dem feels [22:36:50] tbh I would still buy this [22:48:21] ok ill email him ty [22:48:23] er pm him [23:28:07] https://puu.sh/t3GYx/28475024d0.jpg https://puu.sh/t3GCo/044e30e93e.jpg i wish i could remember if i'd saved this, i threw it together once because I was bored and now I really want to use it [23:28:15] it's a nifty little lander [23:34:08] if you find ip, please put it on KerbalX [23:34:11] *it [23:37:53] I could probably recreate it fairly easily, and I see some things i might do differently with the top part but other than that [23:44:29] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [23:54:46] https://kerbalx.com/Lupi/landerbox-1 Alanonzander [23:54:50] managed to find it [23:55:08] though i added RCS and a docking port to the top since it was lacking those [23:58:47] thanks!