/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /* These headers are from sdl12-compat, and are intended to give just enough functionality to let you build an SDL-1.2-based project without having the real SDL-1.2 available to you. */ #ifndef _SDL_main_h #define _SDL_main_h #include "SDL_stdinc.h" #include "begin_code.h" #if defined(__WIN32__) || defined(__MACOSX__) #define main SDL_main extern int SDL_main(int argc, char *argv[]); #endif #ifdef __WIN32__ extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst); extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst); extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); #endif #include "close_code.h" #endif