/******************************************************************************* * shroudBNC - an object-oriented framework for IRC * * Copyright (C) 2005-2011 Gunnar Beutner * * * * This program is free software; you can redistribute it and/or * * modify it under the terms of the GNU General Public License * * as published by the Free Software Foundation; either version 2 * * of the License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the Free Software * * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * *******************************************************************************/ #ifndef SOCKETEVENTS_H #define SOCKETEVENTS_H /** * CSocketEvents * * An interface for socket events. */ struct SBNCAPI CSocketEvents { public: /** * ~CSocketEvents * * Destructor. */ virtual ~CSocketEvents(void) {} /** * Destroy * * Used for destroying the object and the underlying object. */ virtual void Destroy(void) = 0; /** * Read * * Called when the socket is ready for reading. * * @param DontProcess determines whether the function should * process the data */ virtual int Read(bool DontProcess = false) = 0; /** * Write * * Called when the socket is ready for writing. */ virtual int Write(void) = 0; /** * Error * * Called when an error occured on the socket. * * @param ErrorCode the error code (errno or winsock error code) */ virtual void Error(int ErrorCode) = 0; /** * HasQueuedData * * Called to determine whether the object wants to write * data for the socket. */ virtual bool HasQueuedData(void) const = 0; /** * ShouldDestroy * * Called to determine whether the event object should be destroyed. */ virtual bool ShouldDestroy(void) const = 0; /** * GetClassName * * Called to get the class' name. */ virtual const char *GetClassName(void) const = 0; }; #endif /* SOCKETEVENTS_H */